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5 Game Layers
Terrains
,
Goods
Commodity Reference
Advanced Food for large cities
Food easily made in large quantities
Early Food: available from the natural environment
Garlic
Pottery
Clothes
Offence
Defence
Trade Capacity
Housing
Hangout
Work
Goods
Minimum Stocks
Materials
Durable Goods
Luxuries
Services
Transient Services
Tradable Commodities
Favourite Food
Food
Decay
Weight
Goods and Services
Learn more about the
three groups
at work in each Ludopolis game:
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