Action Points and Gems
Every turn you collect another
The holding limit is 18 sunstones (which appear as 6 emeralds), and any gems above this limit are lost. This gives you a roughly four-minute window to leave the game without getting too behind other players.
You start with 18 sunstones. Thus, in a 240-turn game, you have up to 258 turns to spend.
Some actions, such as placing new cities, take several emeralds. You can use the done button (lower-right of the map) to hasten the turn. The done button may also be activated if you have less than 3 sunstones. If other players press the done button or run out of gems, you will see their flags appear next to the done button.
List of all gems
Learn more:
- Yellow and Green Actions — Learn how to use your gems most efficiently to maximise your results