The Goods Report
The main method for accessing the goods report is to click on the name of the city (right) and choosing "goods report." You can do this with any city that you visit.
The report will show you how much of each commodity was produced, imported, desired, utilised, etc.
Click on the top of a column to sort the goods report. The value of a commodity is the most common sorting column.
Click on a commodity to the left to compare the value of other commodities to that commodity. The relative values of commodities is what determines the cost of trades in that city, for example, two wood for one rock.
Beneath the goods report, there may be buttons to tax, steal, sponsor, and trade. "Trade" lets you trade goods between your pawn and the city. However, your pawn will need some initial goods with which to begin trading, which is where "tax" (and sometimes "steal") are useful.
Beneath these buttons will be a breakdown of how work was used in the city. If too much was spent on claiming, it may be a sign that your city is getting too large or that your city centre is at the edge (not the centre) of your city. You can also see here if there is a lot of work unused, which may cause the price of work may plummet and make food and other goods less affordable.
Beneath work distribution will be a list of some of the active trading companies in the city, if there are any. You will be able to see that traders based in your city are usually much more profitable for your city. Merchants are important for moving goods to where they are needed as well as keeping cities cultured and happy. By visiting the goods report regularly, you can get an impression of the merchants' world, which will help you design the placement and layout of cities.
The report will show you how much of each commodity was produced, imported, desired, utilised, etc.
Click on the top of a column to sort the goods report. The value of a commodity is the most common sorting column.
Click on a commodity to the left to compare the value of other commodities to that commodity. The relative values of commodities is what determines the cost of trades in that city, for example, two wood for one rock.
Beneath the goods report, there may be buttons to tax, steal, sponsor, and trade. "Trade" lets you trade goods between your pawn and the city. However, your pawn will need some initial goods with which to begin trading, which is where "tax" (and sometimes "steal") are useful.
Beneath these buttons will be a breakdown of how work was used in the city. If too much was spent on claiming, it may be a sign that your city is getting too large or that your city centre is at the edge (not the centre) of your city. You can also see here if there is a lot of work unused, which may cause the price of work may plummet and make food and other goods less affordable.
Beneath work distribution will be a list of some of the active trading companies in the city, if there are any. You will be able to see that traders based in your city are usually much more profitable for your city. Merchants are important for moving goods to where they are needed as well as keeping cities cultured and happy. By visiting the goods report regularly, you can get an impression of the merchants' world, which will help you design the placement and layout of cities.