Luxuries
Luxuries help draw keep citizens happy and attract them away from other cities, but to a lesser degree than durable goods. As an example of how the satisfaction level of a luxury good works, pretend that you have a city of 80k people with 1 music and 1 rug:
- the rug serves 80k (the whole city) contributing 20% to satisfaction
- the music serves only 40k (half the city) contributing 10% to satisfaction
- the city has a 30% luxury satisfaction rating