Ludopolis

Luxuries

Luxuries help draw keep citizens happy and attract them away from other cities, but to a lesser degree than durable goods. As an example of how the satisfaction level of a luxury good works, pretend that you have a city of 80k people with 1 music and 1 rug:
  • the rug serves 80k (the whole city) contributing 20% to satisfaction
  • the music serves only 40k (half the city) contributing 10% to satisfaction
  • the city has a 30% luxury satisfaction rating
People tend to stock up on goods and the satisfaction rating can only change by 5% every year, so the actual luxury satisfaction rating in a city usually won't reflect the luxuries available on the market that year.
luxury
Bookssatisfaction: 20% weight: 2 decay: 2% serves: 1000k
Jewelrysatisfaction: 20% weight: 1 decay: 1% serves: 87k
Rugsatisfaction: 20% weight: 30 decay: 4% serves: 80k
Winesatisfaction: 20% weight: 40 decay: 2% serves: 50k
Theatresatisfaction: 20% weight: 30 decay: 18% serves: 43k
Musicsatisfaction: 20% weight: 10 decay: 15% serves: 40k




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