Services
A service is a benefit that must be used immediately or not at all. For example:
For game purposes, the categories of theatre and music are presumed to be somehow tradable (and therefore they are not immediately perishable), but they are shown in the list of services because they are considered services in the real world.
- the amount of work that a person could do if they were employed
- the empty space inside a house that provides shelter
- the empty space in a plaza where people can socialise
For game purposes, the categories of theatre and music are presumed to be somehow tradable (and therefore they are not immediately perishable), but they are shown in the list of services because they are considered services in the real world.