Clothes are the most important durable good that you can provide (causing 26% satisfaction). As such, it's a good initial industry in the early game — both for making citizens happy as well as giving traders something to distribute.


This is: durablegood, good, tradable

7 terrains make clothes from work, game, wool, yarn

Theatre uses clothes to make theatre, hangout

Commodity info

Weighs 6
5% is lost every year
Serves 10k people a year
Satisfies 26% of a city's durable goods needs a year

Sometimes purveyed by Flacheous & Medger