Clothes are the most important durable good that you can provide (causing 26% satisfaction). As such, it's a good initial industry in the early game — both for making citizens happy as well as giving traders something to distribute.
This is: durablegood, good, tradable
7 terrains make clothes from work, game, wool, yarn
Theatre uses clothes to make theatre, hangout
5% is lost
Serves 10k people a year
Satisfies 26% of a city's durable goods needs a year