City Centres
The position of the city centre determines the claim cost of all the city's lands. If you find that your city has become lopsided during its growth, moving the centre back towards the middle can greatly reduce the amount of work your city takes to run.
Each city can have only one city centre. If a new city centre is built, the old one will be abandoned.
Floating city centres, like other boats, can be moved easily. Unlike other boats, they can't be used to claim land from other cities.
Centre Terrain |
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| Needs: work 1.5 | Water centres allow you some access to the open sea. |
Makes: fish 5 housing 20 hangout .5 |
Build cost: work 10 |
This is: centre, water |
Build on: Water | Culture needed: 0 |
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| Needs: work 2 | If you rebuild your city centre, your city will move its position on the map. You can also build this over your existing city centre if your existing city centre is too big for your city. |
Makes: roots 5 housing 17 hangout 1 |
Build cost: work 8 |
This is: centre |
Build on: land | Culture needed: 0 |
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| Needs: work 3 |
Makes: housing 20 roots 5 clothes 2 pottery 1 shoes 1 hangout 3 trade 2 |
Build cost: work 7 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 2 |
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| Needs: work 5 |
Makes: housing 30 pie 20 clothes 1 furniture 1 hangout 4 trade 3 |
Build cost: work 8 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 4 |
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| Needs: work 3.5 | Upgrading your city centre is an easy way of increasing housing and public space. This is much more land-efficient than building houses. |
Makes: roots 3 housing 30 hangout 2 |
Build cost: work 11 |
This is: centre |
Build on: landcentre | Culture needed: 6 |
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| Needs: work 7 |
Makes: housing 40 roots 5 hangout 5 trade 6 |
Build cost: work 10 wood 1 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 6 |
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| Needs: work 7.5 |
Makes: housing 60 hangout 3 |
Build cost: work 15 wood 20 |
This is: centre |
Build on: City Centre | Culture needed: 12 |
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| Needs: work 16 |
Makes: housing 100 hangout 4 |
Build cost: work 25 wood 40 rock 40 |
This is: centre |
Build on: City Centre | Culture needed: 27 |
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| Needs: work 21 |
Makes: housing 120 hangout 6 |
Build cost: work 50 wood 10 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 28 |
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| Needs: work 25 |
Makes: housing 140 hangout 5 |
Build cost: work 50 wood 60 rock 60 brick 60 |
This is: centre |
Build on: City Centre | Culture needed: 55 |
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| Needs: work 15 | Water centres allow access to the open sea.
Award: The first player to build this terrain is awarded 2000 points. |
Makes: trade 10 housing 50 hangout 5 offence 5 defence 5 fish 5 |
Build cost: work 100 wood 30 wool 30 yarn 5 copper 5 |
This is: centre, water |
Build on: City Centre | Culture needed: 80 |
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| Needs: work 10 |
Makes: housing 60 offence 5 trade 9 hangout 2 music 1 |
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This is: rebel, centre, water |
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| Needs: work 13 |
Makes: housing 130 hangout 5 trade 7 music 1 offence 5 |
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This is: rebel, centre |
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