| Land Terrain | 
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|  | Needs:  work  .5 | Cairns create more public space. Only the first one operates effectively. | 
| Makes:  hangout  8 | 
| Build cost:  work  10 | 
| This is: publicspace, unique | 
| Build on:  land | Culture needed: 0 | 
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|  | Needs:  work  .5 | Protects your city from other cities. It must be built on open land. | 
| Makes:  defence  1.2 | 
| Build cost:  work  4  wood  2 | 
| This is: reverttoprevious, martial | 
| Build on:  naturalland | Culture needed: 0 | 
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|  | Needs:  work  2 | If you rebuild your city centre, your city will move its position on the map. You can also build this over your existing city centre if your existing city centre is too big for your city. | 
| Makes:  roots  5  housing  17  hangout  1 | 
| Build cost:  work  8 | 
| This is: centre | 
| Build on:  land | Culture needed: 0 | 
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|  | Needs:  work  4 | 
| Makes:  housing  10  roots  6  mutton  6 | 
| Build cost:  work  2  wood  1 | 
| This is: fertile, cottage, house, oldcountry | 
| Build on:  fertile | Culture needed: 0 | 
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|  | Needs:  work  .8 | Useful only if you really really need rock, or you need to clear away a building. | 
| Makes:  rock  1 | 
| Build cost:  work  2 | 
| This is: rock, naturalland | 
| Build on:  land | Culture needed: 0 | 
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|  | Needs:  work  .5 | Protects your city from other cities. It must be built on open land. | 
| Makes:  defence  1.5 | 
| Build cost:  work  10  rock  4 | 
| This is: reverttoprevious, martial | 
| Build on:  naturalland | Culture needed: 1 | 
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|  | Needs:  work  1.2 | Wooden houses are cheap to build. | 
| Makes:  housing  20  roots  5 | 
| Build cost:  work  4  wood  1 | 
| This is: woodhouse, house | 
| Build on:  land | Culture needed: 1 | 
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|  | Needs:  work  1.7 | Brick houses are easy to build and maintain, but they need bricks. | 
| Makes:  housing  30  roots  3 | 
| Build cost:  work  5  brick  10 | 
| This is: brickhouse, house | 
| Build on:  land | Culture needed: 1 | 
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|  | Needs:  work  5 | 
| Makes:  housing  20  roots  7  mutton  6 | 
| Build cost:  work  3  wood  2 | 
| This is: fertile, cottage, house, oldcountry | 
| Build on:  Cottages   | Culture needed: 1 | 
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|  | Needs:  work  6 | Traders facilitate your city's trade a little. | 
| Makes:  trade  6 | 
| Build cost:  work  20  rock  7 | 
| This is: trading | 
| Build on:  land | Culture needed: 1 | 
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|  | Needs:  work  3 | 
| Makes:  housing  20  roots  5  clothes  2  pottery  1  shoes  1  hangout  3  trade  2 | 
| Build cost:  work  7 | 
| This is: oldcountry, centre | 
| Build on:  City Centre   | Culture needed: 2 | 
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|  | Needs:  work  7 | 
| Makes:  housing  40  cabbage  7  mutton  7 | 
| Build cost:  work  5  rock  2  cabbage  1 | 
| This is: fertile, cottage, house, oldcountry | 
| Build on:  Cottages   | Culture needed: 2 | 
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|  | Needs:  work  7  game  2 | Clothes are demanded as a good. | 
| Makes:  clothes  21 | 
| Build cost:  work  10 | 
| This is: workshop, industry | 
| Build on:  land | Culture needed: 2 | 
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|  | Needs:  work  3 | Lumber camps are only useful if you need a lot of wood. They are not sustainable. | 
| Makes:  wood  11 | 
| Build cost:  work  3  wood  2 | 
| This is: extractor | 
| Build on:  forest | Culture needed: 3 | 
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| Changes into: Steppe  3% | 
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|  | Needs:  work  3.6 | 
| Makes:  housing  50  roots  2 | 
| Build cost:  work  5  wood  2 | 
| This is: woodhouse, house | 
| Build on:  Wooden Houses   | Culture needed: 3 | 
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|  | Needs:  work  1.8 | This will eventually enrich the land. | 
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| Build cost:  work  4  game  1 | 
| This is: landwork, reverttoprevious | 
| Build on:  land | Culture needed: 4 | 
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| Changes into: Rock  9%  Rock  11% | 
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|  | Needs:  work  1.8 | Stone houses are very durable, but expensive to build. | 
| Makes:  housing  20 | 
| Build cost:  work  10  rock  25 | 
| This is: stonehouse, house | 
| Build on:  land | Culture needed: 4 | 
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|  | Needs:  work  5 | 
| Makes:  housing  30  pie  20  clothes  1  furniture  1  hangout  4  trade  3 | 
| Build cost:  work  8 | 
| This is: oldcountry, centre | 
| Build on:  City Centre   | Culture needed: 4 | 
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|  | Needs:  work  15 | Mud pits must be built next to the water. | 
| Makes:  clay  25 | 
| Build cost:  work  7  wood  2 | 
| This is: fertile, extractor | 
| Build on:  fertile | Culture needed: 4 | 
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| Changes into: Water  0.9% | 
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|  | Needs:  work  2.5 | This will eventually become steppe. | 
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| Build cost:  work  5  roots  1  wheat  1 | 
| This is: landwork, reverttoprevious | 
| Build on:  rocku | Culture needed: 5 | 
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| Changes into: Steppe  6%  Steppe  3% | 
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|  | Needs:  work  3  wheat  1 | Sheep pastures are useful for growing more food on steppe. | 
| Makes:  wool  6  mutton  14 | 
| Build cost:  work  3  wood  4 | 
| This is: pasture | 
| Build on:  mediumfertile | Culture needed: 5 | 
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|  | Needs:  work  10  flour  250  wood  3 | Bakeries bake flour into bread, which can then be eaten. | 
| Makes:  bread  250 | 
| Build cost:  work  8  rock  5  wood  6 | 
| This is: foodindustry, industry | 
| Build on:  land | Culture needed: 5 | 
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|  | Needs:  work  3.5 | Upgrading your city centre is an easy way of increasing housing and public space. This is much more land-efficient than building houses. | 
| Makes:  roots  3  housing  30  hangout  2 | 
| Build cost:  work  11 | 
| This is: centre | 
| Build on:  landcentre | Culture needed: 6 | 
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|  | Needs:  work  4.5 | This will eventually enrich the land. | 
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| Build cost:  work  6  wood  1 | 
| This is: mediumfertile, landwork, reverttoprevious | 
| Build on:  mediumfertile | Culture needed: 6 | 
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| Changes into: Steppe  3%  Steppe  6%  Steppe  1% | 
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|  | Needs:  work  7 | 
| Makes:  housing  40  roots  5  hangout  5  trade  6 | 
| Build cost:  work  10  wood  1 | 
| This is: oldcountry, centre | 
| Build on:  City Centre   | Culture needed: 6 | 
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|  | Needs:  work  7.5 | 
| Makes:  housing  80 | 
| Build cost:  work  6  wood  4 | 
| This is: woodhouse, house | 
| Build on:  Wooden Houses   | Culture needed: 6 | 
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|  | Needs:  work  4  mutton  10  cabbage  5 | 
| Makes:  pie  40 | 
| Build cost:  work  20  wood  5 | 
| This is: foodindustry, industry | 
| Build on:  land | Culture needed: 7 | 
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|  | Needs:  work  5 | This will eventually become grass. | 
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| Build cost:  work  6  balm  1 | 
| This is: mediumfertile, landwork, reverttoprevious | 
| Build on:  steppeu | Culture needed: 7 | 
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| Changes into: Grass  3%  Grass  3% | 
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|  | Needs:  work  7 | Harasses other cities. It must be built on open land. If you build offensive structures, others may get nervous! | 
| Makes:  offence  3.5 | 
| Build cost:  work  20 | 
| This is: reverttoprevious, martial | 
| Build on:  naturalland | Culture needed: 7 | 
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|  | Needs:  work  4 | This will eventually enrich the land. | 
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| Build cost:  work  6  balm  1  wood  1 | 
| This is: fertile, landwork, reverttoprevious | 
| Build on:  fertile | Culture needed: 8 | 
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| Changes into: Grass  4%  Grass  4% | 
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|  | Needs:  work  4 | This will eventually become forest. | 
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| Build cost:  work  7  berries  1 | 
| This is: fertile, landwork, reverttoprevious | 
| Build on:  grassu | Culture needed: 9 | 
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| Changes into: Forest  3%  Forest  1.5%  Forest  0.5% | 
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|  | Needs:  work  2 | Parks create more public space. Only the first one operates effectively. | 
| Makes:  hangout  22 | 
| Build cost:  work  10  rock  3 | 
| This is: publicspace, unique | 
| Build on:  Cairn   | Culture needed: 10 | 
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|  | Needs:  work  3 | Protects your city from other cities. | 
| Makes:  defence  5 | 
| Build cost:  work  30  rock  12 | 
| This is: military, martial | 
| Build on:  land | Culture needed: 10 | 
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|  | Needs:  work  3.6 | 
| Makes:  housing  45 | 
| Build cost:  work  13  rock  30 | 
| This is: stonehouse, house | 
| Build on:  Stone House   | Culture needed: 10 | 
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|  | Needs:  work  4 | 
| Makes:  housing  60 | 
| Build cost:  work  7  brick  17 | 
| This is: brickhouse, house | 
| Build on:  Brick House   | Culture needed: 10 | 
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|  | Needs:  work  5  clay  3 | Bricks are used for some construction. | 
| Makes:  brick  4 | 
| Build cost:  work  10  clay  3 | 
| This is: processor, industry | 
| Build on:  land | Culture needed: 10 | 
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|  | Needs:  work  6.5 | Don't build a root farm on fertile land like grass or forest-- such lands would be more efficient as hunting and gathering. However, root farms may be useful on steppes. | 
| Makes:  roots  20 | 
| Build cost:  work  10  roots  5 | 
| This is: agriculture, mediumfertile | 
| Build on:  mediumfertile | Culture needed: 10 | 
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|  | Needs:  work  13  wood  .1 | 
| Makes:  housing  110 | 
| Build cost:  work  7  wood  6 | 
| This is: woodhouse, house | 
| Build on:  Wooden Houses   | Culture needed: 10 | 
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|  | Needs:  work  5 | 
| Makes:  garlic  20 | 
| Build cost:  work  10  garlic  5 | 
| This is: agriculture, mediumfertile | 
| Build on:  mediumfertile | Culture needed: 11 | 
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|  | Needs:  work  9 | 
| Makes:  cheese  22  leather  1 | 
| Build cost:  work  12  rock  1  wood  5  game  2 | 
| This is: pasture | 
| Build on:  fertile | Culture needed: 11 | 
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|  | Needs:  work  7.5 | 
| Makes:  housing  60  hangout  3 | 
| Build cost:  work  15  wood  20 | 
| This is: centre | 
| Build on:  City Centre   | Culture needed: 12 | 
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|  | Needs:  work  11  wool  2 | Clothes are demanded as a good. | 
| Makes:  clothes  33 | 
| Build cost:  work  25  wood  4 | 
| This is: workshop, industry | 
| Build on:  land | Culture needed: 12 | 
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|  | Needs:  work  4 | 
| Makes:  cabbage  20 | 
| Build cost:  work  10  wood  1  cabbage  6 | 
| This is: agriculture, mediumfertile | 
| Build on:  fertile | Culture needed: 13 | 
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|  | Needs:  work  8  clay  3  wood  .5 | Pottery is demanded as a good. | 
| Makes:  pottery  25 | 
| Build cost:  work  15  clay  2  wood  2 | 
| This is: workshop, industry | 
| Build on:  land | Culture needed: 15 | 
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|  | Needs:  work  20  wood  .2 | 
| Makes:  housing  140 | 
| Build cost:  work  10  wood  8 | 
| This is: woodhouse, house | 
| Build on:  Wooden Houses   | Culture needed: 15 | 
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|  | Needs:  work  4 | This will eventually become forest with balm. | 
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| Build cost:  work  6  balm  1 | 
| This is: fertile, landwork, reverttoprevious | 
| Build on:  forest | Culture needed: 16 | 
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| Changes into: Forest  15% | 
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|  | Needs:  work  4 | This will eventually become forest with shiitake. | 
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| Build cost:  work  6  shiitake  1 | 
| This is: fertile, landwork, reverttoprevious | 
| Build on:  forest | Culture needed: 17 | 
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| Changes into: Forest  15% | 
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|  | Needs:  work  2 | A pear orchard can take many years before bearing fruit. | 
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| Build cost:  work  12  wood  1  pear  1 | 
| This is: landwork, agriculture, mediumfertile, reverttoprevious | 
| Build on:  fertile | Culture needed: 20 | 
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| Changes into: Pear Orchard  5% | 
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|  | Needs:  work  4 | Protects your city from other cities. | 
| Makes:  defence  9 | 
| Build cost:  work  77  rock  12 | 
| This is: military, martial | 
| Build on:  Fort   | Culture needed: 20 | 
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|  | Needs:  work  5.4 | 
| Makes:  housing  85 | 
| Build cost:  work  17  rock  35 | 
| This is: stonehouse, house | 
| Build on:  Stone Houses   | Culture needed: 20 | 
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|  | Needs:  work  6  mutton  20  flour  15  cabbage  15 | 
| Makes:  pie  90 | 
| Build cost:  work  40  wood  5  flour  1 | 
| This is: foodindustry, industry | 
| Build on:  Kitchen   | Culture needed: 20 | 
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|  | Needs:  work  7.5 | 
| Makes:  housing  90 | 
| Build cost:  work  10  brick  24 | 
| This is: brickhouse, house | 
| Build on:  Brick Houses   | Culture needed: 20 | 
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|  | Needs:  work  17 | Traders facilitate your city's trade a little. | 
| Makes:  trade  16 | 
| Build cost:  work  40 | 
| This is: trading | 
| Build on:  Trader's house   | Culture needed: 20 | 
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|  | Needs:  work  31 | Harasses other cities. If you build offensive structures, others may get nervous! | 
| Makes:  offence  15 | 
| Build cost:  work  54  wood  14 | 
| This is: military, martial | 
| Build on:  military | Culture needed: 20 | 
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|  | Needs:  work  3 | Plazas create more public space. Only the first one operates effectively. 
 Award: The first player to build this terrain is awarded 500 points.
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| Makes:  hangout  33 | 
| Build cost:  work  5  rock  10  brick  6 | 
| This is: publicspace, unique | 
| Build on:  Park   | Culture needed: 22 | 
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|  | Needs:  work  7  wheat  10 | Sheep pastures need wheat. | 
| Makes:  wool  8  mutton  47 | 
| Build cost:  work  3  wood  4 | 
| This is: pasture | 
| Build on:  Sheep Pasture   | Culture needed: 25 | 
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|  | Needs:  work  10 | 
| Makes:  grapes  65 | 
| Build cost:  work  12  rock  8  grapes  5 | 
| This is: agriculture, mediumfertile | 
| Build on:  fertile | Culture needed: 25 | 
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|  | Needs:  work  17 | Wheat is a laborious food source. It also must be ground into flour and then baked into bread, which requires researching windmills and bakeries. | 
| Makes:  wheat  60  game  2  roots  2 | 
| Build cost:  work  5  wheat  20  rock  3 | 
| This is: agriculture, mediumfertile | 
| Build on:  fertile | Culture needed: 25 | 
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|  | Needs:  work  12 | 
| Makes:  balm  50 | 
| Build cost:  work  14  rock  1  wood  1  balm  2 | 
| This is: agriculture, mediumfertile | 
| Build on:  fertile | Culture needed: 26 | 
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|  | Needs:  work  16 | 
| Makes:  housing  100  hangout  4 | 
| Build cost:  work  25  wood  40  rock  40 | 
| This is: centre | 
| Build on:  City Centre   | Culture needed: 27 | 
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|  | Needs:  work  21 | 
| Makes:  housing  120  hangout  6 | 
| Build cost:  work  50  wood  10 | 
| This is: oldcountry, centre | 
| Build on:  City Centre   | Culture needed: 28 | 
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|  | Needs:  work  6 | Scriptory creates more public space. Only the first one operates effectively. 
 Award: The first player to build this terrain is awarded 2000 points.
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| Makes:  hangout  80  books  1 | 
| Build cost:  work  30  books  30  rock  20 | 
| This is: publicspace, unique | 
| Build on:  Plaza   | Culture needed: 30 | 
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|  | Needs:  work  7.2 | 
| Makes:  housing  115 | 
| Build cost:  work  22  rock  45 | 
| This is: stonehouse, house | 
| Build on:  Stone Houses   | Culture needed: 30 | 
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|  | Needs:  work  9 | 
| Makes:  garlic  45 | 
| Build cost:  work  30 | 
| This is: agriculture, mediumfertile | 
| Build on:  Garlic Farm   | Culture needed: 30 | 
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|  | Needs:  work  10 | 
| Makes:  roots  38 | 
| Build cost:  work  30  rock  1 | 
| This is: agriculture, mediumfertile | 
| Build on:  Root Farm   | Culture needed: 30 | 
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|  | Needs:  work  11.5 | 
| Makes:  housing  130 | 
| Build cost:  work  13  brick  31 | 
| This is: brickhouse, house | 
| Build on:  Brick Houses   | Culture needed: 30 | 
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|  | Needs:  work  30  game  20 | Leather is demanded as a good, and it is used for making shoes. | 
| Makes:  leather  120 | 
| Build cost:  work  110  wood  5 | 
| This is: processor, industry | 
| Build on:  grass | Culture needed: 30 | 
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|  | Needs:  work  87 | Harasses other cities. | 
| Makes:  offence  40 | 
| Build cost:  work  130  brick  14 | 
| This is: military, martial | 
| Build on:  Barracks   | Culture needed: 30 | 
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|  | Needs:  work  30  wool  24  shiitake  1  balm  1 | Yarn is demanded as a good, and it is used for making rugs and clothes. | 
| Makes:  yarn  120 | 
| Build cost:  work  110  wood  10 | 
| This is: processor, industry | 
| Build on:  land | Culture needed: 31 | 
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|  | Needs:  work  12 | 
| Makes:  cabbage  70 | 
| Build cost:  work  12  wood  1 | 
| This is: agriculture, mediumfertile | 
| Build on:  Cabbage Patch   | Culture needed: 33 | 
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|  | Needs:  work  15  clay  40  wood  6 | Bricks are used for some construction. | 
| Makes:  brick  70 | 
| Build cost:  work  40  clay  40  wood  40 | 
| This is: processor, industry | 
| Build on:  Brickmaker   | Culture needed: 33 | 
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|  | Needs:  work  10  wheat  5 | 
| Makes:  cheese  65  leather  2 | 
| Build cost:  work  14  rock  2  wood  2 | 
| This is: pasture | 
| Build on:  Dairy   | Culture needed: 39 | 
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|  | Needs:  work  5  balm  1 | Cafes create more public space. Only the first one operates effectively. 
 Award: The first player to build this terrain is awarded 1000 points.
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| Makes:  hangout  60 | 
| Build cost:  work  12  brick  10  rock  8  wood  5  bread  40  pottery  40 | 
| This is: publicspace, unique | 
| Build on:  Plaza   | Culture needed: 40 | 
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|  | Needs:  work  30  yarn  50 | Clothes are demanded as a good. 
 Award: The first player to build this terrain is awarded 500 points.
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| Makes:  clothes  500 | 
| Build cost:  work  800  wood  10  copper  3  clay  1 | 
| This is: workshop, industry | 
| Build on:  Tailor   | Culture needed: 45 | 
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|  | Needs:  work  30  clay  50  wood  2 | Pottery is demanded as a good. 
 Award: The first player to build this terrain is awarded 500 points.
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| Makes:  pottery  500 | 
| Build cost:  work  1000  clay  40  wood  40 | 
| This is: workshop, industry | 
| Build on:  Potter's Cottage   | Culture needed: 48 | 
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|  | Needs:  work  8  wheat  3000 | Windmills grind wheat into flour. They take strong city economies to run smoothly. They must be built on peninsulas or islands. | 
| Makes:  flour  4000 | 
| Build cost:  work  25  wood  5  rock  9 | 
| This is: processor, foodindustry, industry | 
| Build on:  land | Culture needed: 50 | 
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|  | Needs:  work  12  mutton  50  flour  40  cabbage  30  cheese  20  garlic  5  shiitake  1  wood  2 | Award: The first player to build this terrain is awarded 2000 points. | 
| Makes:  pie  700 | 
| Build cost:  work  80  brick  20  garlic  1  shiitake  1 | 
| This is: foodindustry, industry | 
| Build on:  Delicatessen   | Culture needed: 50 | 
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|  | Needs:  work  16.5 | 
| Makes:  housing  190 | 
| Build cost:  work  16  brick  38 | 
| This is: brickhouse, house | 
| Build on:  Brick Houses   | Culture needed: 50 | 
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|  | 
|  | Needs:  work  40 | 
| Makes:  wheat  150 | 
| Build cost:  work  5  rock  6  wood  7 | 
| This is: agriculture, mediumfertile | 
| Build on:  Wheat Farm   | Culture needed: 50 | 
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|  | Needs:  work  30  leather  50 | Shoes are demanded as a good. 
 Award: The first player to build this terrain is awarded 1000 points.
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| Makes:  shoes  500 | 
| Build cost:  work  800  brick  10  wood  5  rock  2 | 
| This is: workshop, industry | 
| Build on:  land | Culture needed: 51 | 
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|  | 
|  | 
|  | Needs:  work  25 | 
| Makes:  housing  140  hangout  5 | 
| Build cost:  work  50  wood  60  rock  60  brick  60 | 
| This is: centre | 
| Build on:  City Centre   | Culture needed: 55 | 
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|  | Needs:  work  30  wood  10 | Furniture is demanded as a good. 
 Award: The first player to build this terrain is awarded 1000 points.
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| Makes:  furniture  250 | 
| Build cost:  work  400  wood  10 | 
| This is: workshop, industry | 
| Build on:  land | Culture needed: 56 | 
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|  | 
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|  | Needs:  work  9 | 
| Makes:  housing  170  hangout  2 | 
| Build cost:  work  30  rock  60 | 
| This is: stonehouse, house | 
| Build on:  Stone Houses   | Culture needed: 60 | 
|  | 
|  | 
|  | 
|  | Needs:  work  30  copper  4  wood  1 | Jewelry is a luxury good. 
 Award: The first player to build this terrain is awarded 2000 points.
 | 
| Makes:  jewelry  150 | 
| Build cost:  work  800  brick  30  rock  20 | 
| This is: manufactory, industry | 
| Build on:  land | Culture needed: 60 | 
|  | 
|  | 
|  | 
|  | Needs:  work  30  balm  20  roots  2  shiitake  1  wood  1  pottery  1 | Medicine is demanded as a good. 
 Award: The first player to build this terrain is awarded 1000 points.
 | 
| Makes:  medicine  200 | 
| Build cost:  work  450  wood  3  balm  5 | 
| This is: workshop, industry | 
| Build on:  land | Culture needed: 61 | 
|  | 
|  | 
|  | 
|  | Needs:  work  30  wood  3  clay  1  copper  1 | Instruments are demanded as a good, and are also needed to run an orchestra. 
 Award: The first player to build this terrain is awarded 1000 points.
 | 
| Makes:  instrument  100 | 
| Build cost:  work  300  brick  5  wood  3 | 
| This is: workshop, industry | 
| Build on:  land | Culture needed: 64 | 
|  | 
|  | 
|  | 
|  | Needs:  work  50  flour  1000  wood  6 | Award: The first player to build this terrain is awarded 500 points. | 
| Makes:  bread  1700 | 
| Build cost:  work  150  brick  20  rock  10  wood  9 | 
| This is: foodindustry, industry | 
| Build on:  Bakery   | Culture needed: 64 | 
|  | 
|  | 
|  | 
|  | Needs:  work  30  yarn  12 | Rugs are a luxury good. 
 Award: The first player to build this terrain is awarded 2000 points.
 | 
| Makes:  rug  150 | 
| Build cost:  work  500  brick  9  wood  5  copper  8 | 
| This is: manufactory, industry | 
| Build on:  land | Culture needed: 65 | 
|  | 
|  | 
|  | 
|  | Needs:  work  60  grapes  41  pottery  2 | Wine is a luxury good. 
 Award: The first player to build this terrain is awarded 2000 points.
 | 
| Makes:  wine  150  hangout  3 | 
| Build cost:  work  300  brick  10  pottery  5  rock  5  wood  20 | 
| This is: manufactory, industry | 
| Build on:  land | Culture needed: 67 | 
|  | 
|  | 
|  | 
|  | Needs:  work  60  clothes  1 | Theatres create theatre and more public space. Only the first one operates effectively. 
 Award: The first player to build this terrain is awarded 3000 points.
 | 
| Makes:  theatre  100  hangout  115 | 
| Build cost:  work  400  wood  20  brick  5  instrument  1  copper  2 | 
| This is: manufactory, publicspace, unique, industry | 
| Build on:  Plaza   | Culture needed: 72 | 
|  | 
|  | 
|  | 
|  | Needs:  work  50  instrument  .5 | Orchestras create music and more public space. Only the first one operates effectively. 
 Award: The first player to build this terrain is awarded 3000 points.
 | 
| Makes:  music  100  hangout  115 | 
| Build cost:  work  300  rock  60  brick  50  wood  20  instrument  10 | 
| This is: manufactory, publicspace, unique, industry | 
| Build on:  Plaza   | Culture needed: 75 | 
|  | 
|  | 
|  | 
|  | Needs:  work  10.8 | 
| Makes:  housing  220  hangout  6 | 
| Build cost:  work  45  rock  80 | 
| This is: stonehouse, house | 
| Build on:  Stone Houses   | Culture needed: 100 | 
|  | 
|  | 
|  | 
|  | Needs:  work  13.5 | 
| Makes:  housing  310  hangout  11 | 
| Build cost:  work  65  rock  105 | 
| This is: stonehouse, house | 
| Build on:  Stone Houses   | Culture needed: 120 | 
|  | 
|  | 
|  | 
|  | Needs:  work  .8 | 
| Makes:  game  2  rock  .8 | 
|  | 
| This is: rock, naturalland | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  .8 | 
| Makes:  game  3  wheat  .5  rock  .8 | 
|  | 
| This is: rock, naturalland | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  .8 | 
| Makes:  game  2  rock  1 | 
|  | 
| This is: rock, naturalland | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  game  10  berries  4  roots  3  wood  .6 | 
|  | 
| This is: forest, naturalland, fertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  game  6  berries  5  roots  4  wood  .4  grapes  3  balm  .5 | 
|  | 
| This is: forest, naturalland, fertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  berries  6  pear  5  game  4  roots  4  wood  .4 | 
|  | 
| This is: forest, naturalland, fertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Grassland produces a lot of food for very little effort. | 
| Makes:  game  8  roots  5  wood  .1 | 
|  | 
| This is: grass, naturalland, fertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Grassland produces a lot of food for very little effort. | 
| Makes:  game  7  roots  7  balm  .2 | 
|  | 
| This is: grass, naturalland, fertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Grassland produces a lot of food for very little effort. | 
| Makes:  game  7  roots  5 | 
|  | 
| This is: grass, naturalland, fertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Grassland produces a lot of food for very little effort. | 
| Makes:  cabbage  6  game  5  roots  4 | 
|  | 
| This is: grass, naturalland, fertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | 
| Makes:  game  3  roots  3  wheat  1 | 
|  | 
| This is: steppe, naturalland, mediumfertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | 
| Makes:  game  3.5  roots  1  wheat  1 | 
|  | 
| This is: steppe, naturalland, mediumfertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | 
| Makes:  game  3  roots  3  wheat  1 | 
|  | 
| This is: steppe, naturalland, mediumfertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | 
| Makes:  game  5  roots  1  wood  .2 | 
|  | 
| This is: steppe, naturalland, mediumfertile | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  14 | 
| Makes:  clay  50 | 
|  | 
| This is: deposit, naturalland | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | 
| Makes:  rock  .5  garlic  .1 | 
|  | 
| This is: naturalland, rebel | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  2 | 
| Makes:  housing  8  garlic  13  mutton  1 | 
|  | 
| This is: reverttoprevious, rebel | 
|  | 
|  | 
| Changes into: Rock  1% | 
|  | 
|  | Needs:  work  2 | 
| Makes:  housing  20  garlic  8 | 
|  | 
| This is: reverttoprevious, rebel | 
|  | 
|  | 
| Changes into: Rock  2% | 
|  | 
|  | Needs:  work  2 | 
| Makes:  housing  10  clothes  3  garlic  8 | 
|  | 
| This is: reverttoprevious, rebel | 
|  | 
|  | 
| Changes into: Rock  2% | 
|  | 
|  | Needs:  work  10 | 
| Makes:  defence  15  housing  40 | 
|  | 
| This is: reverttoprevious, rebel | 
|  | 
|  | 
| Changes into: Rock  2% | 
|  | 
|  | Needs:  work  10 | 
| Makes:  hangout  20  ale  3  housing  20 | 
|  | 
| This is: reverttoprevious, rebel | 
|  | 
|  | 
| Changes into: Rock  2% | 
|  | 
|  | Needs:  work  11 | 
| Makes:  trade  20  housing  30 | 
|  | 
| This is: reverttoprevious, rebel | 
|  | 
|  | 
| Changes into: Rock  2% | 
|  | 
|  | Needs:  work  13 | 
| Makes:  housing  130  hangout  5  trade  7  music  1  offence  5 | 
|  | 
| This is: rebel, centre | 
|  | 
|  | 
|  | 
|  | 
|  | Needs:  work  15 | 
| Makes:  garlic  70 | 
|  | 
| This is: reverttoprevious, rebel | 
|  | 
|  | 
| Changes into: Rock  2% | 
|  | 
|  | Needs:  work  15 | 
| Makes:  housing  200 | 
|  | 
| This is: reverttoprevious, rebel | 
|  | 
|  | 
| Changes into: Rock  2% | 
|  | 
|  | Needs:  work  17  garlic  90 | 
| Makes:  ale  200 | 
|  | 
| This is: reverttoprevious, rebel | 
|  | 
|  | 
| Changes into: Rock  2% | 
|  | 
|  | Needs:  work  60 | 
| Makes:  offence  40 | 
|  | 
| This is: reverttoprevious, rebel | 
|  | 
|  | 
| Changes into: Rock  2% | 
|  | 
|  | Needs:  work  1 | 
| Makes:  game  3  roots  2  wheat  1 | 
| Build cost: | 
| This is: steppe, naturalland, mediumfertile | 
|  | Culture needed: 5 | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Grassland produces a lot of food for very little effort. | 
| Makes:  game  7  roots  5 | 
| Build cost: | 
| This is: grass, naturalland, fertile | 
|  | Culture needed: 7 | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  game  7  roots  6  berries  6  wood  .4 | 
| Build cost: | 
| This is: forest, naturalland, fertile | 
|  | Culture needed: 9 | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  berries  9  game  4  roots  4  wood  .3  balm  1 | 
| Build cost: | 
| This is: forest, naturalland, fertile | 
|  | Culture needed: 16 | 
|  | 
|  | 
|  | 
|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  berries  6  roots  6  game  5  wood  .3  shiitake  1 | 
| Build cost: | 
| This is: forest, naturalland, fertile | 
|  | Culture needed: 17 | 
|  | 
|  | 
|  | 
|  | Needs:  work  8 | 
| Makes:  pear  75  wood  .1 | 
| Build cost: | 
| This is: agriculture, mediumfertile | 
|  | Culture needed: 20 | 
|  | 
|  |