| Mediumfertile Terrain | 
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|  | Needs:  work  4 | 
| Makes:  housing  10  roots  6  mutton  6 | 
| Build cost:  work  2  wood  1 | 
| This is: fertile, cottage, house, oldcountry | 
| Build on:  fertile | Culture needed: 0 | 
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|  | Needs:  work  5 | 
| Makes:  housing  20  roots  7  mutton  6 | 
| Build cost:  work  3  wood  2 | 
| This is: fertile, cottage, house, oldcountry | 
| Build on:  Cottages   | Culture needed: 1 | 
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|  | Needs:  work  7 | 
| Makes:  housing  40  cabbage  7  mutton  7 | 
| Build cost:  work  5  rock  2  cabbage  1 | 
| This is: fertile, cottage, house, oldcountry | 
| Build on:  Cottages   | Culture needed: 2 | 
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|  | Needs:  work  15 | Mud pits must be built next to the water. | 
| Makes:  clay  25 | 
| Build cost:  work  7  wood  2 | 
| This is: fertile, extractor | 
| Build on:  fertile | Culture needed: 4 | 
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| Changes into: Water  0.9% | 
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|  | Needs:  work  4.5 | This will eventually enrich the land. | 
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| Build cost:  work  6  wood  1 | 
| This is: mediumfertile, landwork, reverttoprevious | 
| Build on:  mediumfertile | Culture needed: 6 | 
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| Changes into: Steppe  3%  Steppe  6%  Steppe  1% | 
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|  | Needs:  work  5 | This will eventually become grass. | 
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| Build cost:  work  6  balm  1 | 
| This is: mediumfertile, landwork, reverttoprevious | 
| Build on:  steppeu | Culture needed: 7 | 
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| Changes into: Grass  3%  Grass  3% | 
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|  | Needs:  work  4 | This will eventually enrich the land. | 
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| Build cost:  work  6  balm  1  wood  1 | 
| This is: fertile, landwork, reverttoprevious | 
| Build on:  fertile | Culture needed: 8 | 
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| Changes into: Grass  4%  Grass  4% | 
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|  | Needs:  work  4 | This will eventually become forest. | 
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| Build cost:  work  7  berries  1 | 
| This is: fertile, landwork, reverttoprevious | 
| Build on:  grassu | Culture needed: 9 | 
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| Changes into: Forest  3%  Forest  1.5%  Forest  0.5% | 
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|  | Needs:  work  6.5 | Don't build a root farm on fertile land like grass or forest-- such lands would be more efficient as hunting and gathering. However, root farms may be useful on steppes. | 
| Makes:  roots  20 | 
| Build cost:  work  10  roots  5 | 
| This is: agriculture, mediumfertile | 
| Build on:  mediumfertile | Culture needed: 10 | 
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|  | Needs:  work  5 | 
| Makes:  garlic  20 | 
| Build cost:  work  10  garlic  5 | 
| This is: agriculture, mediumfertile | 
| Build on:  mediumfertile | Culture needed: 11 | 
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|  | Needs:  work  4 | 
| Makes:  cabbage  20 | 
| Build cost:  work  10  wood  1  cabbage  6 | 
| This is: agriculture, mediumfertile | 
| Build on:  fertile | Culture needed: 13 | 
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|  | Needs:  work  4 | This will eventually become forest with balm. | 
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| Build cost:  work  6  balm  1 | 
| This is: fertile, landwork, reverttoprevious | 
| Build on:  forest | Culture needed: 16 | 
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| Changes into: Forest  15% | 
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|  | Needs:  work  4 | This will eventually become forest with shiitake. | 
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| Build cost:  work  6  shiitake  1 | 
| This is: fertile, landwork, reverttoprevious | 
| Build on:  forest | Culture needed: 17 | 
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| Changes into: Forest  15% | 
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|  | Needs:  work  2 | A pear orchard can take many years before bearing fruit. | 
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| Build cost:  work  12  wood  1  pear  1 | 
| This is: landwork, agriculture, mediumfertile, reverttoprevious | 
| Build on:  fertile | Culture needed: 20 | 
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| Changes into: Pear Orchard  5% | 
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|  | Needs:  work  10 | 
| Makes:  grapes  65 | 
| Build cost:  work  12  rock  8  grapes  5 | 
| This is: agriculture, mediumfertile | 
| Build on:  fertile | Culture needed: 25 | 
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|  | Needs:  work  17 | Wheat is a laborious food source. It also must be ground into flour and then baked into bread, which requires researching windmills and bakeries. | 
| Makes:  wheat  60  game  2  roots  2 | 
| Build cost:  work  5  wheat  20  rock  3 | 
| This is: agriculture, mediumfertile | 
| Build on:  fertile | Culture needed: 25 | 
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|  | Needs:  work  12 | 
| Makes:  balm  50 | 
| Build cost:  work  14  rock  1  wood  1  balm  2 | 
| This is: agriculture, mediumfertile | 
| Build on:  fertile | Culture needed: 26 | 
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|  | Needs:  work  9 | 
| Makes:  garlic  45 | 
| Build cost:  work  30 | 
| This is: agriculture, mediumfertile | 
| Build on:  Garlic Farm   | Culture needed: 30 | 
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|  | Needs:  work  10 | 
| Makes:  roots  38 | 
| Build cost:  work  30  rock  1 | 
| This is: agriculture, mediumfertile | 
| Build on:  Root Farm   | Culture needed: 30 | 
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|  | Needs:  work  10 | 
| Makes:  trade  5 | 
| Build cost:  work  30  wood  5  wheat  5 | 
| This is: fertile, oldcountry | 
| Build on:  Cottages   | Culture needed: 31 | 
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|  | Needs:  work  30 | 
| Makes:  clothes  30 | 
| Build cost:  work  90  wood  5  rock  5 | 
| This is: fertile, oldcountry | 
| Build on:  Cottages   | Culture needed: 31 | 
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|  | Needs:  work  12 | 
| Makes:  cabbage  70 | 
| Build cost:  work  12  wood  1 | 
| This is: agriculture, mediumfertile | 
| Build on:  Cabbage Patch   | Culture needed: 33 | 
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|  | Needs:  work  40 | 
| Makes:  wheat  150 | 
| Build cost:  work  5  rock  6  wood  7 | 
| This is: agriculture, mediumfertile | 
| Build on:  Wheat Farm   | Culture needed: 50 | 
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|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  game  10  berries  4  roots  3  wood  .6 | 
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| This is: forest, naturalland, fertile | 
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|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  game  6  berries  5  roots  4  wood  .4  grapes  3  balm  .5 | 
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| This is: forest, naturalland, fertile | 
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|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  berries  6  pear  5  game  4  roots  4  wood  .4 | 
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| This is: forest, naturalland, fertile | 
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|  | Needs:  work  1 | Grassland produces a lot of food for very little effort. | 
| Makes:  game  8  roots  5  wood  .1 | 
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| This is: grass, naturalland, fertile | 
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|  | Needs:  work  1 | Grassland produces a lot of food for very little effort. | 
| Makes:  game  7  roots  7  balm  .2 | 
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| This is: grass, naturalland, fertile | 
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|  | Needs:  work  1 | Grassland produces a lot of food for very little effort. | 
| Makes:  game  7  roots  5 | 
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| This is: grass, naturalland, fertile | 
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|  | Needs:  work  1 | Grassland produces a lot of food for very little effort. | 
| Makes:  cabbage  6  game  5  roots  4 | 
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| This is: grass, naturalland, fertile | 
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|  | Needs:  work  1 | 
| Makes:  game  3  roots  3  wheat  1 | 
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| This is: steppe, naturalland, mediumfertile | 
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|  | Needs:  work  1 | 
| Makes:  game  3.5  roots  1  wheat  1 | 
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| This is: steppe, naturalland, mediumfertile | 
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|  | Needs:  work  1 | 
| Makes:  game  3  roots  3  wheat  1 | 
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| This is: steppe, naturalland, mediumfertile | 
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|  | Needs:  work  1 | 
| Makes:  game  5  roots  1  wood  .2 | 
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| This is: steppe, naturalland, mediumfertile | 
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|  | Needs:  work  1 | 
| Makes:  game  3  roots  2  wheat  1 | 
| Build cost: | 
| This is: steppe, naturalland, mediumfertile | 
|  | Culture needed: 5 | 
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|  | Needs:  work  1 | Grassland produces a lot of food for very little effort. | 
| Makes:  game  7  roots  5 | 
| Build cost: | 
| This is: grass, naturalland, fertile | 
|  | Culture needed: 7 | 
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|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  game  7  roots  6  berries  6  wood  .4 | 
| Build cost: | 
| This is: forest, naturalland, fertile | 
|  | Culture needed: 9 | 
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|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  berries  9  game  4  roots  4  wood  .3  balm  1 | 
| Build cost: | 
| This is: forest, naturalland, fertile | 
|  | Culture needed: 16 | 
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|  | Needs:  work  1 | Forest is the most fertile land for hunting and gathering. | 
| Makes:  berries  6  roots  6  game  5  wood  .3  shiitake  1 | 
| Build cost: | 
| This is: forest, naturalland, fertile | 
|  | Culture needed: 17 | 
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|  | Needs:  work  8 | 
| Makes:  pear  75  wood  .1 | 
| Build cost: | 
| This is: agriculture, mediumfertile | 
|  | Culture needed: 20 | 
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