Mediumfertile Terrain |
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| Needs: work 4 |
Makes: housing 10 roots 6 mutton 6 |
Build cost: work 2 wood 1 |
This is: fertile, cottage, house, oldcountry |
Build on: fertile | Culture needed: 0 |
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| Needs: work 5 |
Makes: housing 20 roots 7 mutton 6 |
Build cost: work 3 wood 2 |
This is: fertile, cottage, house, oldcountry |
Build on: Cottages | Culture needed: 1 |
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| Needs: work 7 |
Makes: housing 40 cabbage 7 mutton 7 |
Build cost: work 5 rock 2 cabbage 1 |
This is: fertile, cottage, house, oldcountry |
Build on: Cottages | Culture needed: 2 |
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| Needs: work 15 | Mud pits must be built next to the water. |
Makes: clay 25 |
Build cost: work 7 wood 2 |
This is: fertile, extractor |
Build on: fertile | Culture needed: 4 |
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Changes into: Water 0.9% |
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| Needs: work 4.5 | This will eventually enrich the land. |
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Build cost: work 6 wood 1 |
This is: mediumfertile, landwork, reverttoprevious |
Build on: mediumfertile | Culture needed: 6 |
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Changes into: Steppe 3% Steppe 6% Steppe 1% |
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| Needs: work 5 | This will eventually become grass. |
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Build cost: work 6 balm 1 |
This is: mediumfertile, landwork, reverttoprevious |
Build on: steppeu | Culture needed: 7 |
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Changes into: Grass 3% Grass 3% |
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| Needs: work 4 | This will eventually enrich the land. |
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Build cost: work 6 balm 1 wood 1 |
This is: fertile, landwork, reverttoprevious |
Build on: fertile | Culture needed: 8 |
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Changes into: Grass 4% Grass 4% |
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| Needs: work 4 | This will eventually become forest. |
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Build cost: work 7 berries 1 |
This is: fertile, landwork, reverttoprevious |
Build on: grassu | Culture needed: 9 |
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Changes into: Forest 3% Forest 1.5% Forest 0.5% |
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| Needs: work 6.5 | Don't build a root farm on fertile land like grass or forest-- such lands would be more efficient as hunting and gathering. However, root farms may be useful on steppes. |
Makes: roots 20 |
Build cost: work 10 roots 5 |
This is: agriculture, mediumfertile |
Build on: mediumfertile | Culture needed: 10 |
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| Needs: work 5 |
Makes: garlic 20 |
Build cost: work 10 garlic 5 |
This is: agriculture, mediumfertile |
Build on: mediumfertile | Culture needed: 11 |
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| Needs: work 4 |
Makes: cabbage 20 |
Build cost: work 10 wood 1 cabbage 6 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 13 |
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| Needs: work 4 | This will eventually become forest with balm. |
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Build cost: work 6 balm 1 |
This is: fertile, landwork, reverttoprevious |
Build on: forest | Culture needed: 16 |
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Changes into: Forest 15% |
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| Needs: work 4 | This will eventually become forest with shiitake. |
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Build cost: work 6 shiitake 1 |
This is: fertile, landwork, reverttoprevious |
Build on: forest | Culture needed: 17 |
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Changes into: Forest 15% |
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| Needs: work 2 | A pear orchard can take many years before bearing fruit. |
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Build cost: work 12 wood 1 pear 1 |
This is: landwork, agriculture, mediumfertile, reverttoprevious |
Build on: fertile | Culture needed: 20 |
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Changes into: Pear Orchard 5% |
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| Needs: work 10 |
Makes: grapes 65 |
Build cost: work 12 rock 8 grapes 5 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 25 |
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| Needs: work 17 | Wheat is a laborious food source. It also must be ground into flour and then baked into bread, which requires researching windmills and bakeries. |
Makes: wheat 60 game 2 roots 2 |
Build cost: work 5 wheat 20 rock 3 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 25 |
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| Needs: work 12 |
Makes: balm 50 |
Build cost: work 14 rock 1 wood 1 balm 2 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 26 |
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| Needs: work 9 |
Makes: garlic 45 |
Build cost: work 30 |
This is: agriculture, mediumfertile |
Build on: Garlic Farm | Culture needed: 30 |
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| Needs: work 10 |
Makes: roots 38 |
Build cost: work 30 rock 1 |
This is: agriculture, mediumfertile |
Build on: Root Farm | Culture needed: 30 |
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| Needs: work 10 |
Makes: trade 5 |
Build cost: work 30 wood 5 wheat 5 |
This is: fertile, oldcountry |
Build on: Cottages | Culture needed: 31 |
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| Needs: work 30 |
Makes: clothes 30 |
Build cost: work 90 wood 5 rock 5 |
This is: fertile, oldcountry |
Build on: Cottages | Culture needed: 31 |
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| Needs: work 12 |
Makes: cabbage 70 |
Build cost: work 12 wood 1 |
This is: agriculture, mediumfertile |
Build on: Cabbage Patch | Culture needed: 33 |
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| Needs: work 40 |
Makes: wheat 150 |
Build cost: work 5 rock 6 wood 7 |
This is: agriculture, mediumfertile |
Build on: Wheat Farm | Culture needed: 50 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: game 10 berries 4 roots 3 wood .6 |
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This is: forest, naturalland, fertile |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: game 6 berries 5 roots 4 wood .4 grapes 3 balm .5 |
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This is: forest, naturalland, fertile |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: berries 6 pear 5 game 4 roots 4 wood .4 |
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This is: forest, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 8 roots 5 wood .1 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 7 roots 7 balm .2 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 7 roots 5 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: cabbage 6 game 5 roots 4 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 |
Makes: game 3 roots 3 wheat 1 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 3.5 roots 1 wheat 1 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 3 roots 3 wheat 1 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 5 roots 1 wood .2 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 3 roots 2 wheat 1 |
Build cost: |
This is: steppe, naturalland, mediumfertile |
| Culture needed: 5 |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 7 roots 5 |
Build cost: |
This is: grass, naturalland, fertile |
| Culture needed: 7 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: game 7 roots 6 berries 6 wood .4 |
Build cost: |
This is: forest, naturalland, fertile |
| Culture needed: 9 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: berries 9 game 4 roots 4 wood .3 balm 1 |
Build cost: |
This is: forest, naturalland, fertile |
| Culture needed: 16 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: berries 6 roots 6 game 5 wood .3 shiitake 1 |
Build cost: |
This is: forest, naturalland, fertile |
| Culture needed: 17 |
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| Needs: work 8 |
Makes: pear 75 wood .1 |
Build cost: |
This is: agriculture, mediumfertile |
| Culture needed: 20 |
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