Ludopolis

Terrains

Terrains provide many important functions for your cities:
info on construction projects
Mediumfertile Terrain

Cottages

Needs: work 4
Makes: housing 10 roots 6 mutton 6
Build cost: work 2 wood 1
This is: fertile, cottage, house, oldcountry
Build on: fertile Culture needed: 0

Cottages

Needs: work 5
Makes: housing 20 roots 7 mutton 6
Build cost: work 3 wood 2
This is: fertile, cottage, house, oldcountry
Build on: Cottages Culture needed: 1

Cottages

Needs: work 7
Makes: housing 40 cabbage 7 mutton 7
Build cost: work 5 rock 2 cabbage 1
This is: fertile, cottage, house, oldcountry
Build on: Cottages Culture needed: 2

Mud Pit

Needs: work 15 Mud pits must be built next to the water.
Makes: clay 25
Build cost: work 7 wood 2
This is: fertile, extractor
Build on: fertile Culture needed: 4
Changes into: Water 0.9%

Steppework

Needs: work 4.5 This will eventually enrich the land.
Build cost: work 6 wood 1
This is: mediumfertile, landwork, reverttoprevious
Build on: mediumfertile Culture needed: 6
Changes into: Steppe 3% Steppe 6% Steppe 1%

Steppework

Needs: work 5 This will eventually become grass.
Build cost: work 6 balm 1
This is: mediumfertile, landwork, reverttoprevious
Build on: steppeu Culture needed: 7
Changes into: Grass 3% Grass 3%

Grasswork

Needs: work 4 This will eventually enrich the land.
Build cost: work 6 balm 1 wood 1
This is: fertile, landwork, reverttoprevious
Build on: fertile Culture needed: 8
Changes into: Grass 4% Grass 4%

Grasswork

Needs: work 4 This will eventually become forest.
Build cost: work 7 berries 1
This is: fertile, landwork, reverttoprevious
Build on: grassu Culture needed: 9
Changes into: Forest 3% Forest 1.5% Forest 0.5%

Root Farm

Needs: work 6.5 Don't build a root farm on fertile land like grass or forest-- such lands would be more efficient as hunting and gathering. However, root farms may be useful on steppes.
Makes: roots 20
Build cost: work 10 roots 5
This is: agriculture, mediumfertile
Build on: mediumfertile Culture needed: 10

Garlic Farm

Needs: work 5
Makes: garlic 20
Build cost: work 10 garlic 5
This is: agriculture, mediumfertile
Build on: mediumfertile Culture needed: 11

Cabbage Patch

Needs: work 4
Makes: cabbage 20
Build cost: work 10 wood 1 cabbage 6
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 13

Forestwork

Needs: work 4 This will eventually become forest with balm.
Build cost: work 6 balm 1
This is: fertile, landwork, reverttoprevious
Build on: forest Culture needed: 16
Changes into: Forest 15%

Forestwork

Needs: work 4 This will eventually become forest with shiitake.
Build cost: work 6 shiitake 1
This is: fertile, landwork, reverttoprevious
Build on: forest Culture needed: 17
Changes into: Forest 15%

Pear Orchard

Needs: work 2 A pear orchard can take many years before bearing fruit.
Build cost: work 12 wood 1 pear 1
This is: landwork, agriculture, mediumfertile, reverttoprevious
Build on: fertile Culture needed: 20
Changes into: Pear Orchard 5%

Vineyard

Needs: work 10
Makes: grapes 65
Build cost: work 12 rock 8 grapes 5
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 25

Wheat Farm

Needs: work 17 Wheat is a laborious food source. It also must be ground into flour and then baked into bread, which requires researching windmills and bakeries.
Makes: wheat 60 game 2 roots 2
Build cost: work 5 wheat 20 rock 3
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 25

Herbarium

Needs: work 12
Makes: balm 50
Build cost: work 14 rock 1 wood 1 balm 2
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 26

Garlic Farm

Needs: work 9
Makes: garlic 45
Build cost: work 30
This is: agriculture, mediumfertile
Build on: Garlic Farm Culture needed: 30

Root Farm

Needs: work 10
Makes: roots 38
Build cost: work 30 rock 1
This is: agriculture, mediumfertile
Build on: Root Farm Culture needed: 30

Peddler's Barn

Needs: work 10
Makes: trade 5
Build cost: work 30 wood 5 wheat 5
This is: fertile, oldcountry
Build on: Cottages Culture needed: 31

Sartor's Villa

Needs: work 30
Makes: clothes 30
Build cost: work 90 wood 5 rock 5
This is: fertile, oldcountry
Build on: Cottages Culture needed: 31

Cabbage Field

Needs: work 12
Makes: cabbage 70
Build cost: work 12 wood 1
This is: agriculture, mediumfertile
Build on: Cabbage Patch Culture needed: 33

Wheat Farm

Needs: work 40
Makes: wheat 150
Build cost: work 5 rock 6 wood 7
This is: agriculture, mediumfertile
Build on: Wheat Farm Culture needed: 50

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: game 10 berries 4 roots 3 wood .6
This is: forest, naturalland, fertile

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: game 6 berries 5 roots 4 wood .4 grapes 3 balm .5
This is: forest, naturalland, fertile

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: berries 6 pear 5 game 4 roots 4 wood .4
This is: forest, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 8 roots 5 wood .1
This is: grass, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 7 roots 7 balm .2
This is: grass, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 7 roots 5
This is: grass, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: cabbage 6 game 5 roots 4
This is: grass, naturalland, fertile

Steppe

Needs: work 1
Makes: game 3 roots 3 wheat 1
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 3.5 roots 1 wheat 1
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 3 roots 3 wheat 1
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 5 roots 1 wood .2
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 3 roots 2 wheat 1
Build cost:
This is: steppe, naturalland, mediumfertile
Culture needed: 5

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 7 roots 5
Build cost:
This is: grass, naturalland, fertile
Culture needed: 7

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: game 7 roots 6 berries 6 wood .4
Build cost:
This is: forest, naturalland, fertile
Culture needed: 9

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: berries 9 game 4 roots 4 wood .3 balm 1
Build cost:
This is: forest, naturalland, fertile
Culture needed: 16

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: berries 6 roots 6 game 5 wood .3 shiitake 1
Build cost:
This is: forest, naturalland, fertile
Culture needed: 17

Pear Orchard

Needs: work 8
Makes: pear 75 wood .1
Build cost:
This is: agriculture, mediumfertile
Culture needed: 20