Terrains that produce roots |
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| Needs: work 2 | If you rebuild your city centre, your city will move its position on the map. You can also build this over your existing city centre if your existing city centre is too big for your city. |
Makes: roots 5 housing 17 hangout 1 |
Build cost: work 8 |
This is: centre |
Build on: land | Culture needed: 0 |
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| Needs: work 4 |
Makes: housing 10 roots 6 mutton 6 |
Build cost: work 2 wood 1 |
This is: fertile, cottage, house, oldcountry |
Build on: fertile | Culture needed: 0 |
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| Needs: work 1.2 | Wooden houses are cheap to build. |
Makes: housing 20 roots 5 |
Build cost: work 4 wood 1 |
This is: woodhouse, house |
Build on: land | Culture needed: 1 |
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| Needs: work 1.7 | Brick houses are easy to build and maintain, but they need bricks. |
Makes: housing 30 roots 3 |
Build cost: work 5 brick 10 |
This is: brickhouse, house |
Build on: land | Culture needed: 1 |
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| Needs: work 5 |
Makes: housing 20 roots 7 mutton 6 |
Build cost: work 3 wood 2 |
This is: fertile, cottage, house, oldcountry |
Build on: Cottages | Culture needed: 1 |
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| Needs: work 3 |
Makes: housing 20 roots 5 clothes 2 pottery 1 shoes 1 hangout 3 trade 2 |
Build cost: work 7 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 2 |
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| Needs: work 3.6 |
Makes: housing 50 roots 2 |
Build cost: work 5 wood 2 |
This is: woodhouse, house |
Build on: Wooden Houses | Culture needed: 3 |
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| Needs: work 3.5 | Upgrading your city centre is an easy way of increasing housing and public space. This is much more land-efficient than building houses. |
Makes: roots 3 housing 30 hangout 2 |
Build cost: work 11 |
This is: centre |
Build on: landcentre | Culture needed: 6 |
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| Needs: work 7 |
Makes: housing 40 roots 5 hangout 5 trade 6 |
Build cost: work 10 wood 1 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 6 |
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| Needs: work 6.5 | Don't build a root farm on fertile land like grass or forest-- such lands would be more efficient as hunting and gathering. However, root farms may be useful on steppes. |
Makes: roots 20 |
Build cost: work 10 roots 5 |
This is: agriculture, mediumfertile |
Build on: mediumfertile | Culture needed: 10 |
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| Needs: work 17 | Wheat is a laborious food source. It also must be ground into flour and then baked into bread, which requires researching windmills and bakeries. |
Makes: wheat 60 game 2 roots 2 |
Build cost: work 5 wheat 20 rock 3 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 25 |
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| Needs: work 10 |
Makes: roots 38 |
Build cost: work 30 rock 1 |
This is: agriculture, mediumfertile |
Build on: Root Farm | Culture needed: 30 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: game 10 berries 4 roots 3 wood .6 |
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This is: forest, naturalland, fertile |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: game 6 berries 5 roots 4 wood .4 grapes 3 balm .5 |
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This is: forest, naturalland, fertile |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: berries 6 pear 5 game 4 roots 4 wood .4 |
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This is: forest, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 8 roots 5 wood .1 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 7 roots 7 balm .2 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 7 roots 5 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: cabbage 6 game 5 roots 4 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 |
Makes: game 3 roots 3 wheat 1 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 3.5 roots 1 wheat 1 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 3 roots 3 wheat 1 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 5 roots 1 wood .2 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 3 roots 2 wheat 1 |
Build cost: |
This is: steppe, naturalland, mediumfertile |
| Culture needed: 5 |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 7 roots 5 |
Build cost: |
This is: grass, naturalland, fertile |
| Culture needed: 7 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: game 7 roots 6 berries 6 wood .4 |
Build cost: |
This is: forest, naturalland, fertile |
| Culture needed: 9 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: berries 9 game 4 roots 4 wood .3 balm 1 |
Build cost: |
This is: forest, naturalland, fertile |
| Culture needed: 16 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: berries 6 roots 6 game 5 wood .3 shiitake 1 |
Build cost: |
This is: forest, naturalland, fertile |
| Culture needed: 17 |
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