Ludopolis

Terrains

Terrains provide many important functions for your cities:
info on construction projects
Terrains that produce roots

City Centre

Needs: work 2 If you rebuild your city centre, your city will move its position on the map. You can also build this over your existing city centre if your existing city centre is too big for your city.
Makes: roots 5 housing 17 hangout 1
Build cost: work 8
This is: centre
Build on: land Culture needed: 0

Cottages

Needs: work 4
Makes: housing 10 roots 6 mutton 6
Build cost: work 2 wood 1
This is: fertile, cottage, house, oldcountry
Build on: fertile Culture needed: 0

Wooden Houses

Needs: work 1.2 Wooden houses are cheap to build.
Makes: housing 20 roots 5
Build cost: work 4 wood 1
This is: woodhouse, house
Build on: land Culture needed: 1

Brick House

Needs: work 1.7 Brick houses are easy to build and maintain, but they need bricks.
Makes: housing 30 roots 3
Build cost: work 5 brick 10
This is: brickhouse, house
Build on: land Culture needed: 1

Cottages

Needs: work 5
Makes: housing 20 roots 7 mutton 6
Build cost: work 3 wood 2
This is: fertile, cottage, house, oldcountry
Build on: Cottages Culture needed: 1

City Centre

Needs: work 3
Makes: housing 20 roots 5 clothes 2 pottery 1 shoes 1 hangout 3 trade 2
Build cost: work 7
This is: oldcountry, centre
Build on: City Centre Culture needed: 2

Wooden Houses

Needs: work 3.6
Makes: housing 50 roots 2
Build cost: work 5 wood 2
This is: woodhouse, house
Build on: Wooden Houses Culture needed: 3

City Centre

Needs: work 3.5 Upgrading your city centre is an easy way of increasing housing and public space. This is much more land-efficient than building houses.
Makes: roots 3 housing 30 hangout 2
Build cost: work 11
This is: centre
Build on: landcentre Culture needed: 6

City Centre

Needs: work 7
Makes: housing 40 roots 5 hangout 5 trade 6
Build cost: work 10 wood 1
This is: oldcountry, centre
Build on: City Centre Culture needed: 6

Root Farm

Needs: work 6.5 Don't build a root farm on fertile land like grass or forest-- such lands would be more efficient as hunting and gathering. However, root farms may be useful on steppes.
Makes: roots 20
Build cost: work 10 roots 5
This is: agriculture, mediumfertile
Build on: mediumfertile Culture needed: 10

Wheat Farm

Needs: work 17 Wheat is a laborious food source. It also must be ground into flour and then baked into bread, which requires researching windmills and bakeries.
Makes: wheat 60 game 2 roots 2
Build cost: work 5 wheat 20 rock 3
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 25

Root Farm

Needs: work 10
Makes: roots 38
Build cost: work 30 rock 1
This is: agriculture, mediumfertile
Build on: Root Farm Culture needed: 30

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: game 10 berries 4 roots 3 wood .6
This is: forest, naturalland, fertile

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: game 6 berries 5 roots 4 wood .4 grapes 3 balm .5
This is: forest, naturalland, fertile

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: berries 6 pear 5 game 4 roots 4 wood .4
This is: forest, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 8 roots 5 wood .1
This is: grass, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 7 roots 7 balm .2
This is: grass, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 7 roots 5
This is: grass, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: cabbage 6 game 5 roots 4
This is: grass, naturalland, fertile

Steppe

Needs: work 1
Makes: game 3 roots 3 wheat 1
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 3.5 roots 1 wheat 1
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 3 roots 3 wheat 1
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 5 roots 1 wood .2
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 3 roots 2 wheat 1
Build cost:
This is: steppe, naturalland, mediumfertile
Culture needed: 5

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 7 roots 5
Build cost:
This is: grass, naturalland, fertile
Culture needed: 7

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: game 7 roots 6 berries 6 wood .4
Build cost:
This is: forest, naturalland, fertile
Culture needed: 9

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: berries 9 game 4 roots 4 wood .3 balm 1
Build cost:
This is: forest, naturalland, fertile
Culture needed: 16

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: berries 6 roots 6 game 5 wood .3 shiitake 1
Build cost:
This is: forest, naturalland, fertile
Culture needed: 17