Terrains that produce roots  | 
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  | Needs:    work  2  | If you rebuild your city centre, your city will move its position on the map. You can also build this over your existing city centre if your existing city centre is too big for your city. | 
Makes:    roots  5    housing  17    hangout  1  | 
Build cost:    work  8  | 
| This is: centre | 
| Build on:  land  | Culture needed: 0 | 
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  | Needs:    work  4  | 
Makes:    housing  10    roots  6    mutton  6  | 
Build cost:    work  2    wood  1  | 
| This is: fertile, cottage, house, oldcountry | 
| Build on:  fertile  | Culture needed: 0 | 
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  | Needs:    work  1.2  | Wooden houses are cheap to build. | 
Makes:    housing  20    roots  5  | 
Build cost:    work  4    wood  1  | 
| This is: woodhouse, house | 
| Build on:  land  | Culture needed: 1 | 
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  | Needs:    work  1.7  | Brick houses are easy to build and maintain, but they need bricks. | 
Makes:    housing  30    roots  3  | 
Build cost:    work  5    brick  10  | 
| This is: brickhouse, house | 
| Build on:  land  | Culture needed: 1 | 
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  | Needs:    work  5  | 
Makes:    housing  20    roots  7    mutton  6  | 
Build cost:    work  3    wood  2  | 
| This is: fertile, cottage, house, oldcountry | 
Build on:  Cottages   | Culture needed: 1 | 
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  | Needs:    work  3  | 
Makes:    housing  20    roots  5    clothes  2    pottery  1    shoes  1    hangout  3    trade  2  | 
Build cost:    work  7  | 
| This is: oldcountry, centre | 
Build on:  City Centre   | Culture needed: 2 | 
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  | Needs:    work  3.6  | 
Makes:    housing  50    roots  2  | 
Build cost:    work  5    wood  2  | 
| This is: woodhouse, house | 
Build on:  Wooden Houses   | Culture needed: 3 | 
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  | Needs:    work  3.5  | Upgrading your city centre is an easy way of increasing housing and public space. This is much more land-efficient than building houses. | 
Makes:    roots  3    housing  30    hangout  2  | 
Build cost:    work  11  | 
| This is: centre | 
| Build on:  landcentre  | Culture needed: 6 | 
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  | Needs:    work  7  | 
Makes:    housing  40    roots  5    hangout  5    trade  6  | 
Build cost:    work  10    wood  1  | 
| This is: oldcountry, centre | 
Build on:  City Centre   | Culture needed: 6 | 
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  | Needs:    work  6.5  | Don't build a root farm on fertile land like grass or forest-- such lands would be more efficient as hunting and gathering. However, root farms may be useful on steppes. | 
Makes:    roots  20  | 
Build cost:    work  10    roots  5  | 
| This is: agriculture, mediumfertile | 
| Build on:  mediumfertile  | Culture needed: 10 | 
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  | Needs:    work  17  | Wheat is a laborious food source. It also must be ground into flour and then baked into bread, which requires researching windmills and bakeries. | 
Makes:    wheat  60    game  2    roots  2  | 
Build cost:    work  5    wheat  20    rock  3  | 
| This is: agriculture, mediumfertile | 
| Build on:  fertile  | Culture needed: 25 | 
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  | Needs:    work  10  | 
Makes:    roots  38  | 
Build cost:    work  30    rock  1  | 
| This is: agriculture, mediumfertile | 
Build on:  Root Farm   | Culture needed: 30 | 
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  | Needs:    work  1  | Forest is the most fertile land for hunting and gathering. | 
Makes:    game  10    berries  4    roots  3    wood  .6  | 
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| This is: forest, naturalland, fertile | 
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  | Needs:    work  1  | Forest is the most fertile land for hunting and gathering. | 
Makes:    game  6    berries  5    roots  4    wood  .4    grapes  3    balm  .5  | 
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| This is: forest, naturalland, fertile | 
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  | Needs:    work  1  | Forest is the most fertile land for hunting and gathering. | 
Makes:    berries  6    pear  5    game  4    roots  4    wood  .4  | 
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| This is: forest, naturalland, fertile | 
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  | Needs:    work  1  | Grassland produces a lot of food for very little effort. | 
Makes:    game  8    roots  5    wood  .1  | 
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| This is: grass, naturalland, fertile | 
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  | Needs:    work  1  | Grassland produces a lot of food for very little effort. | 
Makes:    game  7    roots  7    balm  .2  | 
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| This is: grass, naturalland, fertile | 
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  | Needs:    work  1  | Grassland produces a lot of food for very little effort. | 
Makes:    game  7    roots  5  | 
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| This is: grass, naturalland, fertile | 
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  | Needs:    work  1  | Grassland produces a lot of food for very little effort. | 
Makes:    cabbage  6    game  5    roots  4  | 
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| This is: grass, naturalland, fertile | 
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  | Needs:    work  1  | 
Makes:    game  3    roots  3    wheat  1  | 
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| This is: steppe, naturalland, mediumfertile | 
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  | Needs:    work  1  | 
Makes:    game  3.5    roots  1    wheat  1  | 
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| This is: steppe, naturalland, mediumfertile | 
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  | Needs:    work  1  | 
Makes:    game  3    roots  3    wheat  1  | 
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| This is: steppe, naturalland, mediumfertile | 
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  | Needs:    work  1  | 
Makes:    game  5    roots  1    wood  .2  | 
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| This is: steppe, naturalland, mediumfertile | 
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  | Needs:    work  1  | 
Makes:    game  3    roots  2    wheat  1  | 
| Build cost:  | 
| This is: steppe, naturalland, mediumfertile | 
 | Culture needed: 5 | 
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  | Needs:    work  1  | Grassland produces a lot of food for very little effort. | 
Makes:    game  7    roots  5  | 
| Build cost:  | 
| This is: grass, naturalland, fertile | 
 | Culture needed: 7 | 
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  | Needs:    work  1  | Forest is the most fertile land for hunting and gathering. | 
Makes:    game  7    roots  6    berries  6    wood  .4  | 
| Build cost:  | 
| This is: forest, naturalland, fertile | 
 | Culture needed: 9 | 
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  | Needs:    work  1  | Forest is the most fertile land for hunting and gathering. | 
Makes:    berries  9    game  4    roots  4    wood  .3    balm  1  | 
| Build cost:  | 
| This is: forest, naturalland, fertile | 
 | Culture needed: 16 | 
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  | Needs:    work  1  | Forest is the most fertile land for hunting and gathering. | 
Makes:    berries  6    roots  6    game  5    wood  .3    shiitake  1  | 
| Build cost:  | 
| This is: forest, naturalland, fertile | 
 | Culture needed: 17 | 
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