Ludopolis

Terrains

Terrains provide many important functions for your cities:
info on construction projects
Terrains that are built with wood

Palisade

Needs: work .5 Protects your city from other cities. It must be built on open land.
Makes: defence 1.2
Build cost: work 4 wood 2
This is: reverttoprevious, martial
Build on: naturalland Culture needed: 0

Dory

Needs: work 2 Trade ships will help your city trade more easily. They must be built with open water on all four sides.
Makes: trade 5 fish 10
Build cost: work 3 wood 1
This is: water, trading
Build on: Water Culture needed: 0

Cottages

Needs: work 4
Makes: housing 10 roots 6 mutton 6
Build cost: work 2 wood 1
This is: fertile, cottage, house, oldcountry
Build on: fertile Culture needed: 0

Wooden Houses

Needs: work 1.2 Wooden houses are cheap to build.
Makes: housing 20 roots 5
Build cost: work 4 wood 1
This is: woodhouse, house
Build on: land Culture needed: 1

Cottages

Needs: work 5
Makes: housing 20 roots 7 mutton 6
Build cost: work 3 wood 2
This is: fertile, cottage, house, oldcountry
Build on: Cottages Culture needed: 1

Lumber

Needs: work 3 Lumber camps are only useful if you need a lot of wood. They are not sustainable.
Makes: wood 11
Build cost: work 3 wood 2
This is: extractor
Build on: forest Culture needed: 3
Changes into: Steppe 3%

Wooden Houses

Needs: work 3.6
Makes: housing 50 roots 2
Build cost: work 5 wood 2
This is: woodhouse, house
Build on: Wooden Houses Culture needed: 3

Mud Pit

Needs: work 15 Mud pits must be built next to the water.
Makes: clay 25
Build cost: work 7 wood 2
This is: fertile, extractor
Build on: fertile Culture needed: 4
Changes into: Water 0.9%

Sheep Pasture

Needs: work 3 wheat 1 Sheep pastures are useful for growing more food on steppe.
Makes: wool 6 mutton 14
Build cost: work 3 wood 4
This is: pasture
Build on: mediumfertile Culture needed: 5

Bakery

Needs: work 10 flour 250 wood 3 Bakeries bake flour into bread, which can then be eaten.
Makes: bread 250
Build cost: work 8 rock 5 wood 6
This is: foodindustry, industry
Build on: land Culture needed: 5

Steppework

Needs: work 4.5 This will eventually enrich the land.
Build cost: work 6 wood 1
This is: mediumfertile, landwork, reverttoprevious
Build on: mediumfertile Culture needed: 6
Changes into: Steppe 3% Steppe 6% Steppe 1%

City Centre

Needs: work 7
Makes: housing 40 roots 5 hangout 5 trade 6
Build cost: work 10 wood 1
This is: oldcountry, centre
Build on: City Centre Culture needed: 6

Wooden Houses

Needs: work 7.5
Makes: housing 80
Build cost: work 6 wood 4
This is: woodhouse, house
Build on: Wooden Houses Culture needed: 6

Kitchen

Needs: work 4 mutton 10 cabbage 5
Makes: pie 40
Build cost: work 20 wood 5
This is: foodindustry, industry
Build on: land Culture needed: 7

Grasswork

Needs: work 4 This will eventually enrich the land.
Build cost: work 6 balm 1 wood 1
This is: fertile, landwork, reverttoprevious
Build on: fertile Culture needed: 8
Changes into: Grass 4% Grass 4%

Wooden Houses

Needs: work 13 wood .1
Makes: housing 110
Build cost: work 7 wood 6
This is: woodhouse, house
Build on: Wooden Houses Culture needed: 10

Dairy

Needs: work 9
Makes: cheese 22 leather 1
Build cost: work 12 rock 1 wood 5 game 2
This is: pasture
Build on: fertile Culture needed: 11

City Centre

Needs: work 7.5
Makes: housing 60 hangout 3
Build cost: work 15 wood 20
This is: centre
Build on: City Centre Culture needed: 12

Tailor

Needs: work 11 wool 2 Clothes are demanded as a good.
Makes: clothes 33
Build cost: work 25 wood 4
This is: workshop, industry
Build on: land Culture needed: 12

Cabbage Patch

Needs: work 4
Makes: cabbage 20
Build cost: work 10 wood 1 cabbage 6
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 13

Sloop

Needs: work 4 wood .1 Trade ships will help your city trade more easily. They must be built with open water on all four sides.
Makes: trade 25 fish 10
Build cost: work 20 wood 10 wool 10
This is: water, trading
Build on: Dory Culture needed: 15

Pinnace

Needs: work 5 Pinnaces must be built away from the shore.
Makes: offence 5
Build cost: work 20 wood 6 wool 6
This is: water, martial
Build on: Water Culture needed: 15

Potter's Cottage

Needs: work 8 clay 3 wood .5 Pottery is demanded as a good.
Makes: pottery 25
Build cost: work 15 clay 2 wood 2
This is: workshop, industry
Build on: land Culture needed: 15

Wooden Houses

Needs: work 20 wood .2
Makes: housing 140
Build cost: work 10 wood 8
This is: woodhouse, house
Build on: Wooden Houses Culture needed: 15

Pear Orchard

Needs: work 2 A pear orchard can take many years before bearing fruit.
Build cost: work 12 wood 1 pear 1
This is: landwork, agriculture, mediumfertile, reverttoprevious
Build on: fertile Culture needed: 20
Changes into: Pear Orchard 5%

Delicatessen

Needs: work 6 mutton 20 flour 15 cabbage 15
Makes: pie 90
Build cost: work 40 wood 5 flour 1
This is: foodindustry, industry
Build on: Kitchen Culture needed: 20

Barracks

Needs: work 31 Harasses other cities. If you build offensive structures, others may get nervous!
Makes: offence 15
Build cost: work 54 wood 14
This is: military, martial
Build on: military Culture needed: 20

Sheep Pasture

Needs: work 7 wheat 10 Sheep pastures need wheat.
Makes: wool 8 mutton 47
Build cost: work 3 wood 4
This is: pasture
Build on: Sheep Pasture Culture needed: 25

Herbarium

Needs: work 12
Makes: balm 50
Build cost: work 14 rock 1 wood 1 balm 2
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 26

City Centre

Needs: work 16
Makes: housing 100 hangout 4
Build cost: work 25 wood 40 rock 40
This is: centre
Build on: City Centre Culture needed: 27

City Centre

Needs: work 21
Makes: housing 120 hangout 6
Build cost: work 50 wood 10
This is: oldcountry, centre
Build on: City Centre Culture needed: 28

Schooner

Needs: work 8 wood .1 Trade ships will help your city trade more easily. They must be built with open water on all four sides.
Makes: trade 50 fish 10
Build cost: work 30 wood 15 wool 15
This is: water, trading
Build on: Sloop Culture needed: 30

Tanners

Needs: work 30 game 20 Leather is demanded as a good, and it is used for making shoes.
Makes: leather 120
Build cost: work 110 wood 5
This is: processor, industry
Build on: grass Culture needed: 30

Peddler's Barn

Needs: work 10
Makes: trade 5
Build cost: work 30 wood 5 wheat 5
This is: fertile, oldcountry
Build on: Cottages Culture needed: 31

Sartor's Villa

Needs: work 30
Makes: clothes 30
Build cost: work 90 wood 5 rock 5
This is: fertile, oldcountry
Build on: Cottages Culture needed: 31

Spinners

Needs: work 30 wool 24 shiitake 1 balm 1 Yarn is demanded as a good, and it is used for making rugs and clothes.
Makes: yarn 120
Build cost: work 110 wood 10
This is: processor, industry
Build on: land Culture needed: 31

Cabbage Field

Needs: work 12
Makes: cabbage 70
Build cost: work 12 wood 1
This is: agriculture, mediumfertile
Build on: Cabbage Patch Culture needed: 33

Brickyard

Needs: work 15 clay 40 wood 6 Bricks are used for some construction.
Makes: brick 70
Build cost: work 40 clay 40 wood 40
This is: processor, industry
Build on: Brickmaker Culture needed: 33

Brig

Needs: work 13 Brigs must be built away from the shore.
Makes: offence 12
Build cost: work 60 wood 10 wool 10
This is: water, martial
Build on: Pinnace Culture needed: 35

Dairy

Needs: work 10 wheat 5
Makes: cheese 65 leather 2
Build cost: work 14 rock 2 wood 2
This is: pasture
Build on: Dairy Culture needed: 39

Cafe

Needs: work 5 balm 1 Cafes create more public space. Only the first one operates effectively.

Award: The first player to build this terrain is awarded 1000 points.
Makes: hangout 60
Build cost: work 12 brick 10 rock 8 wood 5 bread 40 pottery 40
This is: publicspace, unique
Build on: Plaza Culture needed: 40

Weaver

Needs: work 30 yarn 50 Clothes are demanded as a good.

Award: The first player to build this terrain is awarded 500 points.
Makes: clothes 500
Build cost: work 800 wood 10 copper 3 clay 1
This is: workshop, industry
Build on: Tailor Culture needed: 45

Pottery

Needs: work 30 clay 50 wood 2 Pottery is demanded as a good.

Award: The first player to build this terrain is awarded 500 points.
Makes: pottery 500
Build cost: work 1000 clay 40 wood 40
This is: workshop, industry
Build on: Potter's Cottage Culture needed: 48

Windmill

Needs: work 8 wheat 3000 Windmills grind wheat into flour. They take strong city economies to run smoothly. They must be built on peninsulas or islands.
Makes: flour 4000
Build cost: work 25 wood 5 rock 9
This is: processor, foodindustry, industry
Build on: land Culture needed: 50

Wheat Farm

Needs: work 40
Makes: wheat 150
Build cost: work 5 rock 6 wood 7
This is: agriculture, mediumfertile
Build on: Wheat Farm Culture needed: 50

Shoemaker

Needs: work 30 leather 50 Shoes are demanded as a good.

Award: The first player to build this terrain is awarded 1000 points.
Makes: shoes 500
Build cost: work 800 brick 10 wood 5 rock 2
This is: workshop, industry
Build on: land Culture needed: 51

City Centre

Needs: work 25
Makes: housing 140 hangout 5
Build cost: work 50 wood 60 rock 60 brick 60
This is: centre
Build on: City Centre Culture needed: 55

Furnitureshop

Needs: work 30 wood 10 Furniture is demanded as a good.

Award: The first player to build this terrain is awarded 1000 points.
Makes: furniture 250
Build cost: work 400 wood 10
This is: workshop, industry
Build on: land Culture needed: 56

Herbalist

Needs: work 30 balm 20 roots 2 shiitake 1 wood 1 pottery 1 Medicine is demanded as a good.

Award: The first player to build this terrain is awarded 1000 points.
Makes: medicine 200
Build cost: work 450 wood 3 balm 5
This is: workshop, industry
Build on: land Culture needed: 61

Instrument Maker

Needs: work 30 wood 3 clay 1 copper 1 Instruments are demanded as a good, and are also needed to run an orchestra.

Award: The first player to build this terrain is awarded 1000 points.
Makes: instrument 100
Build cost: work 300 brick 5 wood 3
This is: workshop, industry
Build on: land Culture needed: 64

Bakery

Needs: work 50 flour 1000 wood 6 Award: The first player to build this terrain is awarded 500 points.
Makes: bread 1700
Build cost: work 150 brick 20 rock 10 wood 9
This is: foodindustry, industry
Build on: Bakery Culture needed: 64

Rugweaver

Needs: work 30 yarn 12 Rugs are a luxury good.

Award: The first player to build this terrain is awarded 2000 points.
Makes: rug 150
Build cost: work 500 brick 9 wood 5 copper 8
This is: manufactory, industry
Build on: land Culture needed: 65

Winery

Needs: work 60 grapes 41 pottery 2 Wine is a luxury good.

Award: The first player to build this terrain is awarded 2000 points.
Makes: wine 150 hangout 3
Build cost: work 300 brick 10 pottery 5 rock 5 wood 20
This is: manufactory, industry
Build on: land Culture needed: 67

Theatre

Needs: work 60 clothes 1 Theatres create theatre and more public space. Only the first one operates effectively.

Award: The first player to build this terrain is awarded 3000 points.
Makes: theatre 100 hangout 115
Build cost: work 400 wood 20 brick 5 instrument 1 copper 2
This is: manufactory, publicspace, unique, industry
Build on: Plaza Culture needed: 72

Orchestra

Needs: work 50 instrument .5 Orchestras create music and more public space. Only the first one operates effectively.

Award: The first player to build this terrain is awarded 3000 points.
Makes: music 100 hangout 115
Build cost: work 300 rock 60 brick 50 wood 20 instrument 10
This is: manufactory, publicspace, unique, industry
Build on: Plaza Culture needed: 75

Barque

Needs: work 15 Water centres allow access to the open sea.

Award: The first player to build this terrain is awarded 2000 points.
Makes: trade 10 housing 50 hangout 5 offence 5 defence 5 fish 5
Build cost: work 100 wood 30 wool 30 yarn 5 copper 5
This is: centre, water
Build on: City Centre Culture needed: 80

Trawler

Needs: work 5 wood .1 Trawlers must be built with open water on all four sides.
Makes: fish 75
Build cost: work 40 wood 10 yarn 10
This is: water
Build on: Water Culture needed: 100