Terrains that are built with wood |
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| Needs: work .5 | Protects your city from other cities. It must be built on open land. |
Makes: defence 1.2 |
Build cost: work 4 wood 2 |
This is: reverttoprevious, martial |
Build on: naturalland | Culture needed: 0 |
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| Needs: work 2 | Trade ships will help your city trade more easily. They must be built with open water on all four sides. |
Makes: trade 5 fish 10 |
Build cost: work 3 wood 1 |
This is: water, trading |
Build on: Water | Culture needed: 0 |
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| Needs: work 4 |
Makes: housing 10 roots 6 mutton 6 |
Build cost: work 2 wood 1 |
This is: fertile, cottage, house, oldcountry |
Build on: fertile | Culture needed: 0 |
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| Needs: work 1.2 | Wooden houses are cheap to build. |
Makes: housing 20 roots 5 |
Build cost: work 4 wood 1 |
This is: woodhouse, house |
Build on: land | Culture needed: 1 |
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| Needs: work 5 |
Makes: housing 20 roots 7 mutton 6 |
Build cost: work 3 wood 2 |
This is: fertile, cottage, house, oldcountry |
Build on: Cottages | Culture needed: 1 |
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| Needs: work 3 | Lumber camps are only useful if you need a lot of wood. They are not sustainable. |
Makes: wood 11 |
Build cost: work 3 wood 2 |
This is: extractor |
Build on: forest | Culture needed: 3 |
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Changes into: Steppe 3% |
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| Needs: work 3.6 |
Makes: housing 50 roots 2 |
Build cost: work 5 wood 2 |
This is: woodhouse, house |
Build on: Wooden Houses | Culture needed: 3 |
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| Needs: work 15 | Mud pits must be built next to the water. |
Makes: clay 25 |
Build cost: work 7 wood 2 |
This is: fertile, extractor |
Build on: fertile | Culture needed: 4 |
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Changes into: Water 0.9% |
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| Needs: work 3 wheat 1 | Sheep pastures are useful for growing more food on steppe. |
Makes: wool 6 mutton 14 |
Build cost: work 3 wood 4 |
This is: pasture |
Build on: mediumfertile | Culture needed: 5 |
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| Needs: work 10 flour 250 wood 3 | Bakeries bake flour into bread, which can then be eaten. |
Makes: bread 250 |
Build cost: work 8 rock 5 wood 6 |
This is: foodindustry, industry |
Build on: land | Culture needed: 5 |
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| Needs: work 4.5 | This will eventually enrich the land. |
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Build cost: work 6 wood 1 |
This is: mediumfertile, landwork, reverttoprevious |
Build on: mediumfertile | Culture needed: 6 |
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Changes into: Steppe 3% Steppe 6% Steppe 1% |
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| Needs: work 7 |
Makes: housing 40 roots 5 hangout 5 trade 6 |
Build cost: work 10 wood 1 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 6 |
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| Needs: work 7.5 |
Makes: housing 80 |
Build cost: work 6 wood 4 |
This is: woodhouse, house |
Build on: Wooden Houses | Culture needed: 6 |
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| Needs: work 4 mutton 10 cabbage 5 |
Makes: pie 40 |
Build cost: work 20 wood 5 |
This is: foodindustry, industry |
Build on: land | Culture needed: 7 |
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| Needs: work 4 | This will eventually enrich the land. |
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Build cost: work 6 balm 1 wood 1 |
This is: fertile, landwork, reverttoprevious |
Build on: fertile | Culture needed: 8 |
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Changes into: Grass 4% Grass 4% |
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| Needs: work 13 wood .1 |
Makes: housing 110 |
Build cost: work 7 wood 6 |
This is: woodhouse, house |
Build on: Wooden Houses | Culture needed: 10 |
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| Needs: work 9 |
Makes: cheese 22 leather 1 |
Build cost: work 12 rock 1 wood 5 game 2 |
This is: pasture |
Build on: fertile | Culture needed: 11 |
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| Needs: work 7.5 |
Makes: housing 60 hangout 3 |
Build cost: work 15 wood 20 |
This is: centre |
Build on: City Centre | Culture needed: 12 |
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| Needs: work 11 wool 2 | Clothes are demanded as a good. |
Makes: clothes 33 |
Build cost: work 25 wood 4 |
This is: workshop, industry |
Build on: land | Culture needed: 12 |
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| Needs: work 4 |
Makes: cabbage 20 |
Build cost: work 10 wood 1 cabbage 6 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 13 |
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| Needs: work 4 wood .1 | Trade ships will help your city trade more easily. They must be built with open water on all four sides. |
Makes: trade 25 fish 10 |
Build cost: work 20 wood 10 wool 10 |
This is: water, trading |
Build on: Dory | Culture needed: 15 |
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| Needs: work 5 | Pinnaces must be built away from the shore. |
Makes: offence 5 |
Build cost: work 20 wood 6 wool 6 |
This is: water, martial |
Build on: Water | Culture needed: 15 |
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| Needs: work 8 clay 3 wood .5 | Pottery is demanded as a good. |
Makes: pottery 25 |
Build cost: work 15 clay 2 wood 2 |
This is: workshop, industry |
Build on: land | Culture needed: 15 |
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| Needs: work 20 wood .2 |
Makes: housing 140 |
Build cost: work 10 wood 8 |
This is: woodhouse, house |
Build on: Wooden Houses | Culture needed: 15 |
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| Needs: work 2 | A pear orchard can take many years before bearing fruit. |
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Build cost: work 12 wood 1 pear 1 |
This is: landwork, agriculture, mediumfertile, reverttoprevious |
Build on: fertile | Culture needed: 20 |
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Changes into: Pear Orchard 5% |
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| Needs: work 6 mutton 20 flour 15 cabbage 15 |
Makes: pie 90 |
Build cost: work 40 wood 5 flour 1 |
This is: foodindustry, industry |
Build on: Kitchen | Culture needed: 20 |
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| Needs: work 31 | Harasses other cities. If you build offensive structures, others may get nervous! |
Makes: offence 15 |
Build cost: work 54 wood 14 |
This is: military, martial |
Build on: military | Culture needed: 20 |
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| Needs: work 7 wheat 10 | Sheep pastures need wheat. |
Makes: wool 8 mutton 47 |
Build cost: work 3 wood 4 |
This is: pasture |
Build on: Sheep Pasture | Culture needed: 25 |
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| Needs: work 12 |
Makes: balm 50 |
Build cost: work 14 rock 1 wood 1 balm 2 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 26 |
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| Needs: work 16 |
Makes: housing 100 hangout 4 |
Build cost: work 25 wood 40 rock 40 |
This is: centre |
Build on: City Centre | Culture needed: 27 |
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| Needs: work 21 |
Makes: housing 120 hangout 6 |
Build cost: work 50 wood 10 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 28 |
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| Needs: work 8 wood .1 | Trade ships will help your city trade more easily. They must be built with open water on all four sides. |
Makes: trade 50 fish 10 |
Build cost: work 30 wood 15 wool 15 |
This is: water, trading |
Build on: Sloop | Culture needed: 30 |
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| Needs: work 30 game 20 | Leather is demanded as a good, and it is used for making shoes. |
Makes: leather 120 |
Build cost: work 110 wood 5 |
This is: processor, industry |
Build on: grass | Culture needed: 30 |
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| Needs: work 10 |
Makes: trade 5 |
Build cost: work 30 wood 5 wheat 5 |
This is: fertile, oldcountry |
Build on: Cottages | Culture needed: 31 |
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| Needs: work 30 |
Makes: clothes 30 |
Build cost: work 90 wood 5 rock 5 |
This is: fertile, oldcountry |
Build on: Cottages | Culture needed: 31 |
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| Needs: work 30 wool 24 shiitake 1 balm 1 | Yarn is demanded as a good, and it is used for making rugs and clothes. |
Makes: yarn 120 |
Build cost: work 110 wood 10 |
This is: processor, industry |
Build on: land | Culture needed: 31 |
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| Needs: work 12 |
Makes: cabbage 70 |
Build cost: work 12 wood 1 |
This is: agriculture, mediumfertile |
Build on: Cabbage Patch | Culture needed: 33 |
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| Needs: work 15 clay 40 wood 6 | Bricks are used for some construction. |
Makes: brick 70 |
Build cost: work 40 clay 40 wood 40 |
This is: processor, industry |
Build on: Brickmaker | Culture needed: 33 |
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| Needs: work 13 | Brigs must be built away from the shore. |
Makes: offence 12 |
Build cost: work 60 wood 10 wool 10 |
This is: water, martial |
Build on: Pinnace | Culture needed: 35 |
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| Needs: work 10 wheat 5 |
Makes: cheese 65 leather 2 |
Build cost: work 14 rock 2 wood 2 |
This is: pasture |
Build on: Dairy | Culture needed: 39 |
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| Needs: work 5 balm 1 | Cafes create more public space. Only the first one operates effectively.
Award: The first player to build this terrain is awarded 1000 points. |
Makes: hangout 60 |
Build cost: work 12 brick 10 rock 8 wood 5 bread 40 pottery 40 |
This is: publicspace, unique |
Build on: Plaza | Culture needed: 40 |
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| Needs: work 30 yarn 50 | Clothes are demanded as a good.
Award: The first player to build this terrain is awarded 500 points. |
Makes: clothes 500 |
Build cost: work 800 wood 10 copper 3 clay 1 |
This is: workshop, industry |
Build on: Tailor | Culture needed: 45 |
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| Needs: work 30 clay 50 wood 2 | Pottery is demanded as a good.
Award: The first player to build this terrain is awarded 500 points. |
Makes: pottery 500 |
Build cost: work 1000 clay 40 wood 40 |
This is: workshop, industry |
Build on: Potter's Cottage | Culture needed: 48 |
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| Needs: work 8 wheat 3000 | Windmills grind wheat into flour. They take strong city economies to run smoothly. They must be built on peninsulas or islands. |
Makes: flour 4000 |
Build cost: work 25 wood 5 rock 9 |
This is: processor, foodindustry, industry |
Build on: land | Culture needed: 50 |
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| Needs: work 40 |
Makes: wheat 150 |
Build cost: work 5 rock 6 wood 7 |
This is: agriculture, mediumfertile |
Build on: Wheat Farm | Culture needed: 50 |
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| Needs: work 30 leather 50 | Shoes are demanded as a good.
Award: The first player to build this terrain is awarded 1000 points. |
Makes: shoes 500 |
Build cost: work 800 brick 10 wood 5 rock 2 |
This is: workshop, industry |
Build on: land | Culture needed: 51 |
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| Needs: work 25 |
Makes: housing 140 hangout 5 |
Build cost: work 50 wood 60 rock 60 brick 60 |
This is: centre |
Build on: City Centre | Culture needed: 55 |
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| Needs: work 30 wood 10 | Furniture is demanded as a good.
Award: The first player to build this terrain is awarded 1000 points. |
Makes: furniture 250 |
Build cost: work 400 wood 10 |
This is: workshop, industry |
Build on: land | Culture needed: 56 |
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| Needs: work 30 balm 20 roots 2 shiitake 1 wood 1 pottery 1 | Medicine is demanded as a good.
Award: The first player to build this terrain is awarded 1000 points. |
Makes: medicine 200 |
Build cost: work 450 wood 3 balm 5 |
This is: workshop, industry |
Build on: land | Culture needed: 61 |
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| Needs: work 30 wood 3 clay 1 copper 1 | Instruments are demanded as a good, and are also needed to run an orchestra.
Award: The first player to build this terrain is awarded 1000 points. |
Makes: instrument 100 |
Build cost: work 300 brick 5 wood 3 |
This is: workshop, industry |
Build on: land | Culture needed: 64 |
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| Needs: work 50 flour 1000 wood 6 | Award: The first player to build this terrain is awarded 500 points. |
Makes: bread 1700 |
Build cost: work 150 brick 20 rock 10 wood 9 |
This is: foodindustry, industry |
Build on: Bakery | Culture needed: 64 |
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| Needs: work 30 yarn 12 | Rugs are a luxury good.
Award: The first player to build this terrain is awarded 2000 points. |
Makes: rug 150 |
Build cost: work 500 brick 9 wood 5 copper 8 |
This is: manufactory, industry |
Build on: land | Culture needed: 65 |
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| Needs: work 60 grapes 41 pottery 2 | Wine is a luxury good.
Award: The first player to build this terrain is awarded 2000 points. |
Makes: wine 150 hangout 3 |
Build cost: work 300 brick 10 pottery 5 rock 5 wood 20 |
This is: manufactory, industry |
Build on: land | Culture needed: 67 |
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| Needs: work 60 clothes 1 | Theatres create theatre and more public space. Only the first one operates effectively.
Award: The first player to build this terrain is awarded 3000 points. |
Makes: theatre 100 hangout 115 |
Build cost: work 400 wood 20 brick 5 instrument 1 copper 2 |
This is: manufactory, publicspace, unique, industry |
Build on: Plaza | Culture needed: 72 |
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| Needs: work 50 instrument .5 | Orchestras create music and more public space. Only the first one operates effectively.
Award: The first player to build this terrain is awarded 3000 points. |
Makes: music 100 hangout 115 |
Build cost: work 300 rock 60 brick 50 wood 20 instrument 10 |
This is: manufactory, publicspace, unique, industry |
Build on: Plaza | Culture needed: 75 |
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| Needs: work 15 | Water centres allow access to the open sea.
Award: The first player to build this terrain is awarded 2000 points. |
Makes: trade 10 housing 50 hangout 5 offence 5 defence 5 fish 5 |
Build cost: work 100 wood 30 wool 30 yarn 5 copper 5 |
This is: centre, water |
Build on: City Centre | Culture needed: 80 |
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| Needs: work 5 wood .1 | Trawlers must be built with open water on all four sides. |
Makes: fish 75 |
Build cost: work 40 wood 10 yarn 10 |
This is: water |
Build on: Water | Culture needed: 100 |
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