Terrains that use work |
|
| Needs: work .5 | Cairns create more public space. Only the first one operates effectively. |
Makes: hangout 8 |
Build cost: work 10 |
This is: publicspace, unique |
Build on: land | Culture needed: 0 |
|
|
|
| Needs: work .5 | Protects your city from other cities. It must be built on open land. |
Makes: defence 1.2 |
Build cost: work 4 wood 2 |
This is: reverttoprevious, martial |
Build on: naturalland | Culture needed: 0 |
|
|
|
| Needs: work 1.5 | Water centres allow you some access to the open sea. |
Makes: fish 5 housing 20 hangout .5 |
Build cost: work 10 |
This is: centre, water |
Build on: Water | Culture needed: 0 |
|
|
|
| Needs: work 2 | If you rebuild your city centre, your city will move its position on the map. You can also build this over your existing city centre if your existing city centre is too big for your city. |
Makes: roots 5 housing 17 hangout 1 |
Build cost: work 8 |
This is: centre |
Build on: land | Culture needed: 0 |
|
|
|
| Needs: work 2 | Trade ships will help your city trade more easily. They must be built with open water on all four sides. |
Makes: trade 5 fish 10 |
Build cost: work 3 wood 1 |
This is: water, trading |
Build on: Water | Culture needed: 0 |
|
|
|
| Needs: work 4 |
Makes: housing 10 roots 6 mutton 6 |
Build cost: work 2 wood 1 |
This is: fertile, cottage, house, oldcountry |
Build on: fertile | Culture needed: 0 |
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|
| Needs: work .8 | Useful only if you really really need rock, or you need to clear away a building. |
Makes: rock 1 |
Build cost: work 2 |
This is: rock, naturalland |
Build on: land | Culture needed: 0 |
|
|
|
| Needs: work .5 | Protects your city from other cities. It must be built on open land. |
Makes: defence 1.5 |
Build cost: work 10 rock 4 |
This is: reverttoprevious, martial |
Build on: naturalland | Culture needed: 1 |
|
|
|
| Needs: work 1.2 | Wooden houses are cheap to build. |
Makes: housing 20 roots 5 |
Build cost: work 4 wood 1 |
This is: woodhouse, house |
Build on: land | Culture needed: 1 |
|
|
|
| Needs: work 1.7 | Brick houses are easy to build and maintain, but they need bricks. |
Makes: housing 30 roots 3 |
Build cost: work 5 brick 10 |
This is: brickhouse, house |
Build on: land | Culture needed: 1 |
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|
| Needs: work 5 |
Makes: housing 20 roots 7 mutton 6 |
Build cost: work 3 wood 2 |
This is: fertile, cottage, house, oldcountry |
Build on: Cottages | Culture needed: 1 |
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|
| Needs: work 6 | Traders facilitate your city's trade a little. |
Makes: trade 6 |
Build cost: work 20 rock 7 |
This is: trading |
Build on: land | Culture needed: 1 |
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|
| Needs: work 3 |
Makes: housing 20 roots 5 clothes 2 pottery 1 shoes 1 hangout 3 trade 2 |
Build cost: work 7 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 2 |
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|
| Needs: work 7 |
Makes: housing 40 cabbage 7 mutton 7 |
Build cost: work 5 rock 2 cabbage 1 |
This is: fertile, cottage, house, oldcountry |
Build on: Cottages | Culture needed: 2 |
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|
| Needs: work 7 game 2 | Clothes are demanded as a good. |
Makes: clothes 21 |
Build cost: work 10 |
This is: workshop, industry |
Build on: land | Culture needed: 2 |
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|
| Needs: work 3 | Lumber camps are only useful if you need a lot of wood. They are not sustainable. |
Makes: wood 11 |
Build cost: work 3 wood 2 |
This is: extractor |
Build on: forest | Culture needed: 3 |
|
Changes into: Steppe 3% |
|
| Needs: work 3.6 |
Makes: housing 50 roots 2 |
Build cost: work 5 wood 2 |
This is: woodhouse, house |
Build on: Wooden Houses | Culture needed: 3 |
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|
|
| Needs: work 1.8 | This will eventually enrich the land. |
|
Build cost: work 4 game 1 |
This is: landwork, reverttoprevious |
Build on: land | Culture needed: 4 |
|
Changes into: Rock 9% Rock 11% |
|
| Needs: work 1.8 | Stone houses are very durable, but expensive to build. |
Makes: housing 20 |
Build cost: work 10 rock 25 |
This is: stonehouse, house |
Build on: land | Culture needed: 4 |
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|
| Needs: work 5 |
Makes: housing 30 pie 20 clothes 1 furniture 1 hangout 4 trade 3 |
Build cost: work 8 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 4 |
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|
| Needs: work 15 | Mud pits must be built next to the water. |
Makes: clay 25 |
Build cost: work 7 wood 2 |
This is: fertile, extractor |
Build on: fertile | Culture needed: 4 |
|
Changes into: Water 0.9% |
|
| Needs: work 2.5 | This will eventually become steppe. |
|
Build cost: work 5 roots 1 wheat 1 |
This is: landwork, reverttoprevious |
Build on: rocku | Culture needed: 5 |
|
Changes into: Steppe 6% Steppe 3% |
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| Needs: work 3 wheat 1 | Sheep pastures are useful for growing more food on steppe. |
Makes: wool 6 mutton 14 |
Build cost: work 3 wood 4 |
This is: pasture |
Build on: mediumfertile | Culture needed: 5 |
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|
|
| Needs: work 10 flour 250 wood 3 | Bakeries bake flour into bread, which can then be eaten. |
Makes: bread 250 |
Build cost: work 8 rock 5 wood 6 |
This is: foodindustry, industry |
Build on: land | Culture needed: 5 |
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|
|
| Needs: work 3.5 | Upgrading your city centre is an easy way of increasing housing and public space. This is much more land-efficient than building houses. |
Makes: roots 3 housing 30 hangout 2 |
Build cost: work 11 |
This is: centre |
Build on: landcentre | Culture needed: 6 |
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|
| Needs: work 4.5 | This will eventually enrich the land. |
|
Build cost: work 6 wood 1 |
This is: mediumfertile, landwork, reverttoprevious |
Build on: mediumfertile | Culture needed: 6 |
|
Changes into: Steppe 3% Steppe 6% Steppe 1% |
|
| Needs: work 7 |
Makes: housing 40 roots 5 hangout 5 trade 6 |
Build cost: work 10 wood 1 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 6 |
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|
| Needs: work 7.5 |
Makes: housing 80 |
Build cost: work 6 wood 4 |
This is: woodhouse, house |
Build on: Wooden Houses | Culture needed: 6 |
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|
| Needs: work 4 mutton 10 cabbage 5 |
Makes: pie 40 |
Build cost: work 20 wood 5 |
This is: foodindustry, industry |
Build on: land | Culture needed: 7 |
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|
| Needs: work 5 | This will eventually become grass. |
|
Build cost: work 6 balm 1 |
This is: mediumfertile, landwork, reverttoprevious |
Build on: steppeu | Culture needed: 7 |
|
Changes into: Grass 3% Grass 3% |
|
| Needs: work 7 | Harasses other cities. It must be built on open land. If you build offensive structures, others may get nervous! |
Makes: offence 3.5 |
Build cost: work 20 |
This is: reverttoprevious, martial |
Build on: naturalland | Culture needed: 7 |
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|
|
| Needs: work 4 | This will eventually enrich the land. |
|
Build cost: work 6 balm 1 wood 1 |
This is: fertile, landwork, reverttoprevious |
Build on: fertile | Culture needed: 8 |
|
Changes into: Grass 4% Grass 4% |
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| Needs: work 4 | This will eventually become forest. |
|
Build cost: work 7 berries 1 |
This is: fertile, landwork, reverttoprevious |
Build on: grassu | Culture needed: 9 |
|
Changes into: Forest 3% Forest 1.5% Forest 0.5% |
|
| Needs: work 2 | Parks create more public space. Only the first one operates effectively. |
Makes: hangout 22 |
Build cost: work 10 rock 3 |
This is: publicspace, unique |
Build on: Cairn | Culture needed: 10 |
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|
|
| Needs: work 3 | Protects your city from other cities. |
Makes: defence 5 |
Build cost: work 30 rock 12 |
This is: military, martial |
Build on: land | Culture needed: 10 |
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|
|
| Needs: work 3.6 |
Makes: housing 45 |
Build cost: work 13 rock 30 |
This is: stonehouse, house |
Build on: Stone House | Culture needed: 10 |
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|
| Needs: work 4 |
Makes: housing 60 |
Build cost: work 7 brick 17 |
This is: brickhouse, house |
Build on: Brick House | Culture needed: 10 |
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|
| Needs: work 5 clay 3 | Bricks are used for some construction. |
Makes: brick 4 |
Build cost: work 10 clay 3 |
This is: processor, industry |
Build on: land | Culture needed: 10 |
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|
| Needs: work 6.5 | Don't build a root farm on fertile land like grass or forest-- such lands would be more efficient as hunting and gathering. However, root farms may be useful on steppes. |
Makes: roots 20 |
Build cost: work 10 roots 5 |
This is: agriculture, mediumfertile |
Build on: mediumfertile | Culture needed: 10 |
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|
|
| Needs: work 13 wood .1 |
Makes: housing 110 |
Build cost: work 7 wood 6 |
This is: woodhouse, house |
Build on: Wooden Houses | Culture needed: 10 |
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|
|
| Needs: work 5 |
Makes: garlic 20 |
Build cost: work 10 garlic 5 |
This is: agriculture, mediumfertile |
Build on: mediumfertile | Culture needed: 11 |
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|
| Needs: work 9 |
Makes: cheese 22 leather 1 |
Build cost: work 12 rock 1 wood 5 game 2 |
This is: pasture |
Build on: fertile | Culture needed: 11 |
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|
|
| Needs: work 7.5 |
Makes: housing 60 hangout 3 |
Build cost: work 15 wood 20 |
This is: centre |
Build on: City Centre | Culture needed: 12 |
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|
| Needs: work 11 wool 2 | Clothes are demanded as a good. |
Makes: clothes 33 |
Build cost: work 25 wood 4 |
This is: workshop, industry |
Build on: land | Culture needed: 12 |
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|
| Needs: work 4 |
Makes: cabbage 20 |
Build cost: work 10 wood 1 cabbage 6 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 13 |
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|
|
| Needs: work 4 wood .1 | Trade ships will help your city trade more easily. They must be built with open water on all four sides. |
Makes: trade 25 fish 10 |
Build cost: work 20 wood 10 wool 10 |
This is: water, trading |
Build on: Dory | Culture needed: 15 |
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|
|
| Needs: work 5 | Pinnaces must be built away from the shore. |
Makes: offence 5 |
Build cost: work 20 wood 6 wool 6 |
This is: water, martial |
Build on: Water | Culture needed: 15 |
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|
| Needs: work 8 clay 3 wood .5 | Pottery is demanded as a good. |
Makes: pottery 25 |
Build cost: work 15 clay 2 wood 2 |
This is: workshop, industry |
Build on: land | Culture needed: 15 |
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|
| Needs: work 20 wood .2 |
Makes: housing 140 |
Build cost: work 10 wood 8 |
This is: woodhouse, house |
Build on: Wooden Houses | Culture needed: 15 |
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|
| Needs: work 4 | This will eventually become forest with balm. |
|
Build cost: work 6 balm 1 |
This is: fertile, landwork, reverttoprevious |
Build on: forest | Culture needed: 16 |
|
Changes into: Forest 15% |
|
| Needs: work 4 | This will eventually become forest with shiitake. |
|
Build cost: work 6 shiitake 1 |
This is: fertile, landwork, reverttoprevious |
Build on: forest | Culture needed: 17 |
|
Changes into: Forest 15% |
|
| Needs: work 2 | A pear orchard can take many years before bearing fruit. |
|
Build cost: work 12 wood 1 pear 1 |
This is: landwork, agriculture, mediumfertile, reverttoprevious |
Build on: fertile | Culture needed: 20 |
|
Changes into: Pear Orchard 5% |
|
| Needs: work 4 | Protects your city from other cities. |
Makes: defence 9 |
Build cost: work 77 rock 12 |
This is: military, martial |
Build on: Fort | Culture needed: 20 |
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|
| Needs: work 5.4 |
Makes: housing 85 |
Build cost: work 17 rock 35 |
This is: stonehouse, house |
Build on: Stone Houses | Culture needed: 20 |
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|
| Needs: work 6 mutton 20 flour 15 cabbage 15 |
Makes: pie 90 |
Build cost: work 40 wood 5 flour 1 |
This is: foodindustry, industry |
Build on: Kitchen | Culture needed: 20 |
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|
| Needs: work 7.5 |
Makes: housing 90 |
Build cost: work 10 brick 24 |
This is: brickhouse, house |
Build on: Brick Houses | Culture needed: 20 |
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|
| Needs: work 17 | Traders facilitate your city's trade a little. |
Makes: trade 16 |
Build cost: work 40 |
This is: trading |
Build on: Trader's house | Culture needed: 20 |
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|
|
| Needs: work 31 | Harasses other cities. If you build offensive structures, others may get nervous! |
Makes: offence 15 |
Build cost: work 54 wood 14 |
This is: military, martial |
Build on: military | Culture needed: 20 |
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|
| Needs: work 3 | Plazas create more public space. Only the first one operates effectively.
Award: The first player to build this terrain is awarded 500 points. |
Makes: hangout 33 |
Build cost: work 5 rock 10 brick 6 |
This is: publicspace, unique |
Build on: Park | Culture needed: 22 |
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|
| Needs: work 7 wheat 10 | Sheep pastures need wheat. |
Makes: wool 8 mutton 47 |
Build cost: work 3 wood 4 |
This is: pasture |
Build on: Sheep Pasture | Culture needed: 25 |
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|
| Needs: work 10 |
Makes: grapes 65 |
Build cost: work 12 rock 8 grapes 5 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 25 |
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| Needs: work 17 | Wheat is a laborious food source. It also must be ground into flour and then baked into bread, which requires researching windmills and bakeries. |
Makes: wheat 60 game 2 roots 2 |
Build cost: work 5 wheat 20 rock 3 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 25 |
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|
| Needs: work 12 |
Makes: balm 50 |
Build cost: work 14 rock 1 wood 1 balm 2 |
This is: agriculture, mediumfertile |
Build on: fertile | Culture needed: 26 |
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|
| Needs: work 16 |
Makes: housing 100 hangout 4 |
Build cost: work 25 wood 40 rock 40 |
This is: centre |
Build on: City Centre | Culture needed: 27 |
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| Needs: work 21 |
Makes: housing 120 hangout 6 |
Build cost: work 50 wood 10 |
This is: oldcountry, centre |
Build on: City Centre | Culture needed: 28 |
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|
| Needs: work 6 | Scriptory creates more public space. Only the first one operates effectively.
Award: The first player to build this terrain is awarded 2000 points. |
Makes: hangout 80 books 1 |
Build cost: work 30 books 30 rock 20 |
This is: publicspace, unique |
Build on: Plaza | Culture needed: 30 |
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|
| Needs: work 7.2 |
Makes: housing 115 |
Build cost: work 22 rock 45 |
This is: stonehouse, house |
Build on: Stone Houses | Culture needed: 30 |
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|
| Needs: work 8 wood .1 | Trade ships will help your city trade more easily. They must be built with open water on all four sides. |
Makes: trade 50 fish 10 |
Build cost: work 30 wood 15 wool 15 |
This is: water, trading |
Build on: Sloop | Culture needed: 30 |
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|
| Needs: work 9 |
Makes: garlic 45 |
Build cost: work 30 |
This is: agriculture, mediumfertile |
Build on: Garlic Farm | Culture needed: 30 |
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| Needs: work 10 |
Makes: roots 38 |
Build cost: work 30 rock 1 |
This is: agriculture, mediumfertile |
Build on: Root Farm | Culture needed: 30 |
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|
| Needs: work 11.5 |
Makes: housing 130 |
Build cost: work 13 brick 31 |
This is: brickhouse, house |
Build on: Brick Houses | Culture needed: 30 |
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| Needs: work 30 game 20 | Leather is demanded as a good, and it is used for making shoes. |
Makes: leather 120 |
Build cost: work 110 wood 5 |
This is: processor, industry |
Build on: grass | Culture needed: 30 |
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|
| Needs: work 87 | Harasses other cities. |
Makes: offence 40 |
Build cost: work 130 brick 14 |
This is: military, martial |
Build on: Barracks | Culture needed: 30 |
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| Needs: work 10 |
Makes: trade 5 |
Build cost: work 30 wood 5 wheat 5 |
This is: fertile, oldcountry |
Build on: Cottages | Culture needed: 31 |
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| Needs: work 30 |
Makes: clothes 30 |
Build cost: work 90 wood 5 rock 5 |
This is: fertile, oldcountry |
Build on: Cottages | Culture needed: 31 |
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| Needs: work 30 wool 24 shiitake 1 balm 1 | Yarn is demanded as a good, and it is used for making rugs and clothes. |
Makes: yarn 120 |
Build cost: work 110 wood 10 |
This is: processor, industry |
Build on: land | Culture needed: 31 |
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|
| Needs: work 12 |
Makes: cabbage 70 |
Build cost: work 12 wood 1 |
This is: agriculture, mediumfertile |
Build on: Cabbage Patch | Culture needed: 33 |
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| Needs: work 15 clay 40 wood 6 | Bricks are used for some construction. |
Makes: brick 70 |
Build cost: work 40 clay 40 wood 40 |
This is: processor, industry |
Build on: Brickmaker | Culture needed: 33 |
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| Needs: work 13 | Brigs must be built away from the shore. |
Makes: offence 12 |
Build cost: work 60 wood 10 wool 10 |
This is: water, martial |
Build on: Pinnace | Culture needed: 35 |
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| Needs: work 10 wheat 5 |
Makes: cheese 65 leather 2 |
Build cost: work 14 rock 2 wood 2 |
This is: pasture |
Build on: Dairy | Culture needed: 39 |
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| Needs: work 5 balm 1 | Cafes create more public space. Only the first one operates effectively.
Award: The first player to build this terrain is awarded 1000 points. |
Makes: hangout 60 |
Build cost: work 12 brick 10 rock 8 wood 5 bread 40 pottery 40 |
This is: publicspace, unique |
Build on: Plaza | Culture needed: 40 |
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| Needs: work 30 yarn 50 | Clothes are demanded as a good.
Award: The first player to build this terrain is awarded 500 points. |
Makes: clothes 500 |
Build cost: work 800 wood 10 copper 3 clay 1 |
This is: workshop, industry |
Build on: Tailor | Culture needed: 45 |
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| Needs: work 30 clay 50 wood 2 | Pottery is demanded as a good.
Award: The first player to build this terrain is awarded 500 points. |
Makes: pottery 500 |
Build cost: work 1000 clay 40 wood 40 |
This is: workshop, industry |
Build on: Potter's Cottage | Culture needed: 48 |
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| Needs: work 8 wheat 3000 | Windmills grind wheat into flour. They take strong city economies to run smoothly. They must be built on peninsulas or islands. |
Makes: flour 4000 |
Build cost: work 25 wood 5 rock 9 |
This is: processor, foodindustry, industry |
Build on: land | Culture needed: 50 |
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| Needs: work 12 mutton 50 flour 40 cabbage 30 cheese 20 garlic 5 shiitake 1 wood 2 | Award: The first player to build this terrain is awarded 2000 points. |
Makes: pie 700 |
Build cost: work 80 brick 20 garlic 1 shiitake 1 |
This is: foodindustry, industry |
Build on: Delicatessen | Culture needed: 50 |
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| Needs: work 16.5 |
Makes: housing 190 |
Build cost: work 16 brick 38 |
This is: brickhouse, house |
Build on: Brick Houses | Culture needed: 50 |
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| Needs: work 40 |
Makes: wheat 150 |
Build cost: work 5 rock 6 wood 7 |
This is: agriculture, mediumfertile |
Build on: Wheat Farm | Culture needed: 50 |
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| Needs: work 30 leather 50 | Shoes are demanded as a good.
Award: The first player to build this terrain is awarded 1000 points. |
Makes: shoes 500 |
Build cost: work 800 brick 10 wood 5 rock 2 |
This is: workshop, industry |
Build on: land | Culture needed: 51 |
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| Needs: work 25 |
Makes: housing 140 hangout 5 |
Build cost: work 50 wood 60 rock 60 brick 60 |
This is: centre |
Build on: City Centre | Culture needed: 55 |
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| Needs: work 30 wood 10 | Furniture is demanded as a good.
Award: The first player to build this terrain is awarded 1000 points. |
Makes: furniture 250 |
Build cost: work 400 wood 10 |
This is: workshop, industry |
Build on: land | Culture needed: 56 |
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| Needs: work 9 |
Makes: housing 170 hangout 2 |
Build cost: work 30 rock 60 |
This is: stonehouse, house |
Build on: Stone Houses | Culture needed: 60 |
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| Needs: work 30 copper 4 wood 1 | Jewelry is a luxury good.
Award: The first player to build this terrain is awarded 2000 points. |
Makes: jewelry 150 |
Build cost: work 800 brick 30 rock 20 |
This is: manufactory, industry |
Build on: land | Culture needed: 60 |
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| Needs: work 30 balm 20 roots 2 shiitake 1 wood 1 pottery 1 | Medicine is demanded as a good.
Award: The first player to build this terrain is awarded 1000 points. |
Makes: medicine 200 |
Build cost: work 450 wood 3 balm 5 |
This is: workshop, industry |
Build on: land | Culture needed: 61 |
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| Needs: work 30 wood 3 clay 1 copper 1 | Instruments are demanded as a good, and are also needed to run an orchestra.
Award: The first player to build this terrain is awarded 1000 points. |
Makes: instrument 100 |
Build cost: work 300 brick 5 wood 3 |
This is: workshop, industry |
Build on: land | Culture needed: 64 |
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| Needs: work 50 flour 1000 wood 6 | Award: The first player to build this terrain is awarded 500 points. |
Makes: bread 1700 |
Build cost: work 150 brick 20 rock 10 wood 9 |
This is: foodindustry, industry |
Build on: Bakery | Culture needed: 64 |
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| Needs: work 30 yarn 12 | Rugs are a luxury good.
Award: The first player to build this terrain is awarded 2000 points. |
Makes: rug 150 |
Build cost: work 500 brick 9 wood 5 copper 8 |
This is: manufactory, industry |
Build on: land | Culture needed: 65 |
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| Needs: work 60 grapes 41 pottery 2 | Wine is a luxury good.
Award: The first player to build this terrain is awarded 2000 points. |
Makes: wine 150 hangout 3 |
Build cost: work 300 brick 10 pottery 5 rock 5 wood 20 |
This is: manufactory, industry |
Build on: land | Culture needed: 67 |
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| Needs: work 60 clothes 1 | Theatres create theatre and more public space. Only the first one operates effectively.
Award: The first player to build this terrain is awarded 3000 points. |
Makes: theatre 100 hangout 115 |
Build cost: work 400 wood 20 brick 5 instrument 1 copper 2 |
This is: manufactory, publicspace, unique, industry |
Build on: Plaza | Culture needed: 72 |
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| Needs: work 50 instrument .5 | Orchestras create music and more public space. Only the first one operates effectively.
Award: The first player to build this terrain is awarded 3000 points. |
Makes: music 100 hangout 115 |
Build cost: work 300 rock 60 brick 50 wood 20 instrument 10 |
This is: manufactory, publicspace, unique, industry |
Build on: Plaza | Culture needed: 75 |
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| Needs: work 15 | Water centres allow access to the open sea.
Award: The first player to build this terrain is awarded 2000 points. |
Makes: trade 10 housing 50 hangout 5 offence 5 defence 5 fish 5 |
Build cost: work 100 wood 30 wool 30 yarn 5 copper 5 |
This is: centre, water |
Build on: City Centre | Culture needed: 80 |
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| Needs: work 5 wood .1 | Trawlers must be built with open water on all four sides. |
Makes: fish 75 |
Build cost: work 40 wood 10 yarn 10 |
This is: water |
Build on: Water | Culture needed: 100 |
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|
| Needs: work 10.8 |
Makes: housing 220 hangout 6 |
Build cost: work 45 rock 80 |
This is: stonehouse, house |
Build on: Stone Houses | Culture needed: 100 |
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| Needs: work 13.5 |
Makes: housing 310 hangout 11 |
Build cost: work 65 rock 105 |
This is: stonehouse, house |
Build on: Stone Houses | Culture needed: 120 |
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| Needs: work .8 |
Makes: game 2 rock .8 |
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This is: rock, naturalland |
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|
| Needs: work .8 |
Makes: game 3 wheat .5 rock .8 |
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This is: rock, naturalland |
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|
| Needs: work .8 |
Makes: game 2 rock 1 |
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This is: rock, naturalland |
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|
| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: game 10 berries 4 roots 3 wood .6 |
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This is: forest, naturalland, fertile |
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|
| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: game 6 berries 5 roots 4 wood .4 grapes 3 balm .5 |
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This is: forest, naturalland, fertile |
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|
| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: berries 6 pear 5 game 4 roots 4 wood .4 |
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This is: forest, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 8 roots 5 wood .1 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 7 roots 7 balm .2 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 7 roots 5 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: cabbage 6 game 5 roots 4 |
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This is: grass, naturalland, fertile |
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| Needs: work 1 |
Makes: game 3 roots 3 wheat 1 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 3.5 roots 1 wheat 1 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 3 roots 3 wheat 1 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: game 5 roots 1 wood .2 |
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This is: steppe, naturalland, mediumfertile |
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| Needs: work 1 |
Makes: fish 10 |
Build cost: |
This is: water |
Build on: Water | Culture needed: 0 |
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| Needs: work 11 |
Makes: rock 14 |
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This is: deposit, immutable |
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| Needs: work 14 |
Makes: clay 50 |
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This is: deposit, naturalland |
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| Needs: work 30 |
Makes: copper 24 rock 2 |
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This is: deposit, immutable |
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| Needs: work 1 |
Makes: rock .5 garlic .1 |
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This is: naturalland, rebel |
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| Needs: work 2 |
Makes: housing 8 garlic 13 mutton 1 |
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This is: reverttoprevious, rebel |
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Changes into: Rock 1% |
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| Needs: work 2 |
Makes: housing 20 garlic 8 |
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This is: reverttoprevious, rebel |
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Changes into: Rock 2% |
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| Needs: work 2 |
Makes: housing 10 clothes 3 garlic 8 |
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This is: reverttoprevious, rebel |
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Changes into: Rock 2% |
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| Needs: work 2.5 |
Makes: fish 7 offence 1 trade 9 |
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This is: water, rebel |
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Changes into: Water 10% |
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| Needs: work 4 |
Makes: fish 9 offence 6 trade 1 |
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This is: water, rebel |
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Changes into: Water 10% |
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| Needs: work 4 |
Makes: fish 19 offence 0.5 trade 1 |
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This is: water, rebel |
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Changes into: Water 15% |
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| Needs: work 10 |
Makes: housing 60 offence 5 trade 9 hangout 2 music 1 |
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This is: rebel, centre, water |
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| Needs: work 10 |
Makes: defence 15 housing 40 |
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This is: reverttoprevious, rebel |
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Changes into: Rock 2% |
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| Needs: work 10 |
Makes: hangout 20 ale 3 housing 20 |
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This is: reverttoprevious, rebel |
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Changes into: Rock 2% |
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| Needs: work 11 |
Makes: trade 20 housing 30 |
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This is: reverttoprevious, rebel |
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Changes into: Rock 2% |
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| Needs: work 13 |
Makes: housing 130 hangout 5 trade 7 music 1 offence 5 |
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This is: rebel, centre |
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| Needs: work 15 |
Makes: garlic 70 |
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This is: reverttoprevious, rebel |
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Changes into: Rock 2% |
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| Needs: work 15 |
Makes: housing 200 |
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This is: reverttoprevious, rebel |
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Changes into: Rock 2% |
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| Needs: work 17 garlic 90 |
Makes: ale 200 |
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This is: reverttoprevious, rebel |
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Changes into: Rock 2% |
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| Needs: work 60 |
Makes: offence 40 |
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This is: reverttoprevious, rebel |
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Changes into: Rock 2% |
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| Needs: work 1 |
Makes: game 3 roots 2 wheat 1 |
Build cost: |
This is: steppe, naturalland, mediumfertile |
| Culture needed: 5 |
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| Needs: work 1 | Grassland produces a lot of food for very little effort. |
Makes: game 7 roots 5 |
Build cost: |
This is: grass, naturalland, fertile |
| Culture needed: 7 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: game 7 roots 6 berries 6 wood .4 |
Build cost: |
This is: forest, naturalland, fertile |
| Culture needed: 9 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: berries 9 game 4 roots 4 wood .3 balm 1 |
Build cost: |
This is: forest, naturalland, fertile |
| Culture needed: 16 |
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| Needs: work 1 | Forest is the most fertile land for hunting and gathering. |
Makes: berries 6 roots 6 game 5 wood .3 shiitake 1 |
Build cost: |
This is: forest, naturalland, fertile |
| Culture needed: 17 |
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| Needs: work 8 |
Makes: pear 75 wood .1 |
Build cost: |
This is: agriculture, mediumfertile |
| Culture needed: 20 |
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