Ludopolis

Terrains

Terrains provide many important functions for your cities:
info on construction projects
Terrains that use work

Cairn

Needs: work .5 Cairns create more public space. Only the first one operates effectively.
Makes: hangout 8
Build cost: work 10
This is: publicspace, unique
Build on: land Culture needed: 0

Palisade

Needs: work .5 Protects your city from other cities. It must be built on open land.
Makes: defence 1.2
Build cost: work 4 wood 2
This is: reverttoprevious, martial
Build on: naturalland Culture needed: 0

City Centre

Needs: work 1.5 Water centres allow you some access to the open sea.
Makes: fish 5 housing 20 hangout .5
Build cost: work 10
This is: centre, water
Build on: Water Culture needed: 0

City Centre

Needs: work 2 If you rebuild your city centre, your city will move its position on the map. You can also build this over your existing city centre if your existing city centre is too big for your city.
Makes: roots 5 housing 17 hangout 1
Build cost: work 8
This is: centre
Build on: land Culture needed: 0

Dory

Needs: work 2 Trade ships will help your city trade more easily. They must be built with open water on all four sides.
Makes: trade 5 fish 10
Build cost: work 3 wood 1
This is: water, trading
Build on: Water Culture needed: 0

Cottages

Needs: work 4
Makes: housing 10 roots 6 mutton 6
Build cost: work 2 wood 1
This is: fertile, cottage, house, oldcountry
Build on: fertile Culture needed: 0

Rock

Needs: work .8 Useful only if you really really need rock, or you need to clear away a building.
Makes: rock 1
Build cost: work 2
This is: rock, naturalland
Build on: land Culture needed: 0

Wall

Needs: work .5 Protects your city from other cities. It must be built on open land.
Makes: defence 1.5
Build cost: work 10 rock 4
This is: reverttoprevious, martial
Build on: naturalland Culture needed: 1

Wooden Houses

Needs: work 1.2 Wooden houses are cheap to build.
Makes: housing 20 roots 5
Build cost: work 4 wood 1
This is: woodhouse, house
Build on: land Culture needed: 1

Brick House

Needs: work 1.7 Brick houses are easy to build and maintain, but they need bricks.
Makes: housing 30 roots 3
Build cost: work 5 brick 10
This is: brickhouse, house
Build on: land Culture needed: 1

Cottages

Needs: work 5
Makes: housing 20 roots 7 mutton 6
Build cost: work 3 wood 2
This is: fertile, cottage, house, oldcountry
Build on: Cottages Culture needed: 1

Trader's house

Needs: work 6 Traders facilitate your city's trade a little.
Makes: trade 6
Build cost: work 20 rock 7
This is: trading
Build on: land Culture needed: 1

City Centre

Needs: work 3
Makes: housing 20 roots 5 clothes 2 pottery 1 shoes 1 hangout 3 trade 2
Build cost: work 7
This is: oldcountry, centre
Build on: City Centre Culture needed: 2

Cottages

Needs: work 7
Makes: housing 40 cabbage 7 mutton 7
Build cost: work 5 rock 2 cabbage 1
This is: fertile, cottage, house, oldcountry
Build on: Cottages Culture needed: 2

Leatherworker

Needs: work 7 game 2 Clothes are demanded as a good.
Makes: clothes 21
Build cost: work 10
This is: workshop, industry
Build on: land Culture needed: 2

Lumber

Needs: work 3 Lumber camps are only useful if you need a lot of wood. They are not sustainable.
Makes: wood 11
Build cost: work 3 wood 2
This is: extractor
Build on: forest Culture needed: 3
Changes into: Steppe 3%

Wooden Houses

Needs: work 3.6
Makes: housing 50 roots 2
Build cost: work 5 wood 2
This is: woodhouse, house
Build on: Wooden Houses Culture needed: 3

Rockwork

Needs: work 1.8 This will eventually enrich the land.
Build cost: work 4 game 1
This is: landwork, reverttoprevious
Build on: land Culture needed: 4
Changes into: Rock 9% Rock 11%

Stone House

Needs: work 1.8 Stone houses are very durable, but expensive to build.
Makes: housing 20
Build cost: work 10 rock 25
This is: stonehouse, house
Build on: land Culture needed: 4

City Centre

Needs: work 5
Makes: housing 30 pie 20 clothes 1 furniture 1 hangout 4 trade 3
Build cost: work 8
This is: oldcountry, centre
Build on: City Centre Culture needed: 4

Mud Pit

Needs: work 15 Mud pits must be built next to the water.
Makes: clay 25
Build cost: work 7 wood 2
This is: fertile, extractor
Build on: fertile Culture needed: 4
Changes into: Water 0.9%

Rockwork

Needs: work 2.5 This will eventually become steppe.
Build cost: work 5 roots 1 wheat 1
This is: landwork, reverttoprevious
Build on: rocku Culture needed: 5
Changes into: Steppe 6% Steppe 3%

Sheep Pasture

Needs: work 3 wheat 1 Sheep pastures are useful for growing more food on steppe.
Makes: wool 6 mutton 14
Build cost: work 3 wood 4
This is: pasture
Build on: mediumfertile Culture needed: 5

Bakery

Needs: work 10 flour 250 wood 3 Bakeries bake flour into bread, which can then be eaten.
Makes: bread 250
Build cost: work 8 rock 5 wood 6
This is: foodindustry, industry
Build on: land Culture needed: 5

City Centre

Needs: work 3.5 Upgrading your city centre is an easy way of increasing housing and public space. This is much more land-efficient than building houses.
Makes: roots 3 housing 30 hangout 2
Build cost: work 11
This is: centre
Build on: landcentre Culture needed: 6

Steppework

Needs: work 4.5 This will eventually enrich the land.
Build cost: work 6 wood 1
This is: mediumfertile, landwork, reverttoprevious
Build on: mediumfertile Culture needed: 6
Changes into: Steppe 3% Steppe 6% Steppe 1%

City Centre

Needs: work 7
Makes: housing 40 roots 5 hangout 5 trade 6
Build cost: work 10 wood 1
This is: oldcountry, centre
Build on: City Centre Culture needed: 6

Wooden Houses

Needs: work 7.5
Makes: housing 80
Build cost: work 6 wood 4
This is: woodhouse, house
Build on: Wooden Houses Culture needed: 6

Kitchen

Needs: work 4 mutton 10 cabbage 5
Makes: pie 40
Build cost: work 20 wood 5
This is: foodindustry, industry
Build on: land Culture needed: 7

Steppework

Needs: work 5 This will eventually become grass.
Build cost: work 6 balm 1
This is: mediumfertile, landwork, reverttoprevious
Build on: steppeu Culture needed: 7
Changes into: Grass 3% Grass 3%

Pavilion

Needs: work 7 Harasses other cities. It must be built on open land. If you build offensive structures, others may get nervous!
Makes: offence 3.5
Build cost: work 20
This is: reverttoprevious, martial
Build on: naturalland Culture needed: 7

Grasswork

Needs: work 4 This will eventually enrich the land.
Build cost: work 6 balm 1 wood 1
This is: fertile, landwork, reverttoprevious
Build on: fertile Culture needed: 8
Changes into: Grass 4% Grass 4%

Grasswork

Needs: work 4 This will eventually become forest.
Build cost: work 7 berries 1
This is: fertile, landwork, reverttoprevious
Build on: grassu Culture needed: 9
Changes into: Forest 3% Forest 1.5% Forest 0.5%

Park

Needs: work 2 Parks create more public space. Only the first one operates effectively.
Makes: hangout 22
Build cost: work 10 rock 3
This is: publicspace, unique
Build on: Cairn Culture needed: 10

Fort

Needs: work 3 Protects your city from other cities.
Makes: defence 5
Build cost: work 30 rock 12
This is: military, martial
Build on: land Culture needed: 10

Stone Houses

Needs: work 3.6
Makes: housing 45
Build cost: work 13 rock 30
This is: stonehouse, house
Build on: Stone House Culture needed: 10

Brick Houses

Needs: work 4
Makes: housing 60
Build cost: work 7 brick 17
This is: brickhouse, house
Build on: Brick House Culture needed: 10

Brickmaker

Needs: work 5 clay 3 Bricks are used for some construction.
Makes: brick 4
Build cost: work 10 clay 3
This is: processor, industry
Build on: land Culture needed: 10

Root Farm

Needs: work 6.5 Don't build a root farm on fertile land like grass or forest-- such lands would be more efficient as hunting and gathering. However, root farms may be useful on steppes.
Makes: roots 20
Build cost: work 10 roots 5
This is: agriculture, mediumfertile
Build on: mediumfertile Culture needed: 10

Wooden Houses

Needs: work 13 wood .1
Makes: housing 110
Build cost: work 7 wood 6
This is: woodhouse, house
Build on: Wooden Houses Culture needed: 10

Garlic Farm

Needs: work 5
Makes: garlic 20
Build cost: work 10 garlic 5
This is: agriculture, mediumfertile
Build on: mediumfertile Culture needed: 11

Dairy

Needs: work 9
Makes: cheese 22 leather 1
Build cost: work 12 rock 1 wood 5 game 2
This is: pasture
Build on: fertile Culture needed: 11

City Centre

Needs: work 7.5
Makes: housing 60 hangout 3
Build cost: work 15 wood 20
This is: centre
Build on: City Centre Culture needed: 12

Tailor

Needs: work 11 wool 2 Clothes are demanded as a good.
Makes: clothes 33
Build cost: work 25 wood 4
This is: workshop, industry
Build on: land Culture needed: 12

Cabbage Patch

Needs: work 4
Makes: cabbage 20
Build cost: work 10 wood 1 cabbage 6
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 13

Sloop

Needs: work 4 wood .1 Trade ships will help your city trade more easily. They must be built with open water on all four sides.
Makes: trade 25 fish 10
Build cost: work 20 wood 10 wool 10
This is: water, trading
Build on: Dory Culture needed: 15

Pinnace

Needs: work 5 Pinnaces must be built away from the shore.
Makes: offence 5
Build cost: work 20 wood 6 wool 6
This is: water, martial
Build on: Water Culture needed: 15

Potter's Cottage

Needs: work 8 clay 3 wood .5 Pottery is demanded as a good.
Makes: pottery 25
Build cost: work 15 clay 2 wood 2
This is: workshop, industry
Build on: land Culture needed: 15

Wooden Houses

Needs: work 20 wood .2
Makes: housing 140
Build cost: work 10 wood 8
This is: woodhouse, house
Build on: Wooden Houses Culture needed: 15

Forestwork

Needs: work 4 This will eventually become forest with balm.
Build cost: work 6 balm 1
This is: fertile, landwork, reverttoprevious
Build on: forest Culture needed: 16
Changes into: Forest 15%

Forestwork

Needs: work 4 This will eventually become forest with shiitake.
Build cost: work 6 shiitake 1
This is: fertile, landwork, reverttoprevious
Build on: forest Culture needed: 17
Changes into: Forest 15%

Pear Orchard

Needs: work 2 A pear orchard can take many years before bearing fruit.
Build cost: work 12 wood 1 pear 1
This is: landwork, agriculture, mediumfertile, reverttoprevious
Build on: fertile Culture needed: 20
Changes into: Pear Orchard 5%

Fortress

Needs: work 4 Protects your city from other cities.
Makes: defence 9
Build cost: work 77 rock 12
This is: military, martial
Build on: Fort Culture needed: 20

Stone Houses

Needs: work 5.4
Makes: housing 85
Build cost: work 17 rock 35
This is: stonehouse, house
Build on: Stone Houses Culture needed: 20

Delicatessen

Needs: work 6 mutton 20 flour 15 cabbage 15
Makes: pie 90
Build cost: work 40 wood 5 flour 1
This is: foodindustry, industry
Build on: Kitchen Culture needed: 20

Brick Houses

Needs: work 7.5
Makes: housing 90
Build cost: work 10 brick 24
This is: brickhouse, house
Build on: Brick Houses Culture needed: 20

Trader's house

Needs: work 17 Traders facilitate your city's trade a little.
Makes: trade 16
Build cost: work 40
This is: trading
Build on: Trader's house Culture needed: 20

Barracks

Needs: work 31 Harasses other cities. If you build offensive structures, others may get nervous!
Makes: offence 15
Build cost: work 54 wood 14
This is: military, martial
Build on: military Culture needed: 20

Plaza

Needs: work 3 Plazas create more public space. Only the first one operates effectively.

Award: The first player to build this terrain is awarded 500 points.
Makes: hangout 33
Build cost: work 5 rock 10 brick 6
This is: publicspace, unique
Build on: Park Culture needed: 22

Sheep Pasture

Needs: work 7 wheat 10 Sheep pastures need wheat.
Makes: wool 8 mutton 47
Build cost: work 3 wood 4
This is: pasture
Build on: Sheep Pasture Culture needed: 25

Vineyard

Needs: work 10
Makes: grapes 65
Build cost: work 12 rock 8 grapes 5
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 25

Wheat Farm

Needs: work 17 Wheat is a laborious food source. It also must be ground into flour and then baked into bread, which requires researching windmills and bakeries.
Makes: wheat 60 game 2 roots 2
Build cost: work 5 wheat 20 rock 3
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 25

Herbarium

Needs: work 12
Makes: balm 50
Build cost: work 14 rock 1 wood 1 balm 2
This is: agriculture, mediumfertile
Build on: fertile Culture needed: 26

City Centre

Needs: work 16
Makes: housing 100 hangout 4
Build cost: work 25 wood 40 rock 40
This is: centre
Build on: City Centre Culture needed: 27

City Centre

Needs: work 21
Makes: housing 120 hangout 6
Build cost: work 50 wood 10
This is: oldcountry, centre
Build on: City Centre Culture needed: 28

Scriptory

Needs: work 6 Scriptory creates more public space. Only the first one operates effectively.

Award: The first player to build this terrain is awarded 2000 points.
Makes: hangout 80 books 1
Build cost: work 30 books 30 rock 20
This is: publicspace, unique
Build on: Plaza Culture needed: 30

Stone Houses

Needs: work 7.2
Makes: housing 115
Build cost: work 22 rock 45
This is: stonehouse, house
Build on: Stone Houses Culture needed: 30

Schooner

Needs: work 8 wood .1 Trade ships will help your city trade more easily. They must be built with open water on all four sides.
Makes: trade 50 fish 10
Build cost: work 30 wood 15 wool 15
This is: water, trading
Build on: Sloop Culture needed: 30

Garlic Farm

Needs: work 9
Makes: garlic 45
Build cost: work 30
This is: agriculture, mediumfertile
Build on: Garlic Farm Culture needed: 30

Root Farm

Needs: work 10
Makes: roots 38
Build cost: work 30 rock 1
This is: agriculture, mediumfertile
Build on: Root Farm Culture needed: 30

Brick Houses

Needs: work 11.5
Makes: housing 130
Build cost: work 13 brick 31
This is: brickhouse, house
Build on: Brick Houses Culture needed: 30

Tanners

Needs: work 30 game 20 Leather is demanded as a good, and it is used for making shoes.
Makes: leather 120
Build cost: work 110 wood 5
This is: processor, industry
Build on: grass Culture needed: 30

Barracks

Needs: work 87 Harasses other cities.
Makes: offence 40
Build cost: work 130 brick 14
This is: military, martial
Build on: Barracks Culture needed: 30

Peddler's Barn

Needs: work 10
Makes: trade 5
Build cost: work 30 wood 5 wheat 5
This is: fertile, oldcountry
Build on: Cottages Culture needed: 31

Sartor's Villa

Needs: work 30
Makes: clothes 30
Build cost: work 90 wood 5 rock 5
This is: fertile, oldcountry
Build on: Cottages Culture needed: 31

Spinners

Needs: work 30 wool 24 shiitake 1 balm 1 Yarn is demanded as a good, and it is used for making rugs and clothes.
Makes: yarn 120
Build cost: work 110 wood 10
This is: processor, industry
Build on: land Culture needed: 31

Cabbage Field

Needs: work 12
Makes: cabbage 70
Build cost: work 12 wood 1
This is: agriculture, mediumfertile
Build on: Cabbage Patch Culture needed: 33

Brickyard

Needs: work 15 clay 40 wood 6 Bricks are used for some construction.
Makes: brick 70
Build cost: work 40 clay 40 wood 40
This is: processor, industry
Build on: Brickmaker Culture needed: 33

Brig

Needs: work 13 Brigs must be built away from the shore.
Makes: offence 12
Build cost: work 60 wood 10 wool 10
This is: water, martial
Build on: Pinnace Culture needed: 35

Dairy

Needs: work 10 wheat 5
Makes: cheese 65 leather 2
Build cost: work 14 rock 2 wood 2
This is: pasture
Build on: Dairy Culture needed: 39

Cafe

Needs: work 5 balm 1 Cafes create more public space. Only the first one operates effectively.

Award: The first player to build this terrain is awarded 1000 points.
Makes: hangout 60
Build cost: work 12 brick 10 rock 8 wood 5 bread 40 pottery 40
This is: publicspace, unique
Build on: Plaza Culture needed: 40

Weaver

Needs: work 30 yarn 50 Clothes are demanded as a good.

Award: The first player to build this terrain is awarded 500 points.
Makes: clothes 500
Build cost: work 800 wood 10 copper 3 clay 1
This is: workshop, industry
Build on: Tailor Culture needed: 45

Pottery

Needs: work 30 clay 50 wood 2 Pottery is demanded as a good.

Award: The first player to build this terrain is awarded 500 points.
Makes: pottery 500
Build cost: work 1000 clay 40 wood 40
This is: workshop, industry
Build on: Potter's Cottage Culture needed: 48

Windmill

Needs: work 8 wheat 3000 Windmills grind wheat into flour. They take strong city economies to run smoothly. They must be built on peninsulas or islands.
Makes: flour 4000
Build cost: work 25 wood 5 rock 9
This is: processor, foodindustry, industry
Build on: land Culture needed: 50

Restaurant

Needs: work 12 mutton 50 flour 40 cabbage 30 cheese 20 garlic 5 shiitake 1 wood 2 Award: The first player to build this terrain is awarded 2000 points.
Makes: pie 700
Build cost: work 80 brick 20 garlic 1 shiitake 1
This is: foodindustry, industry
Build on: Delicatessen Culture needed: 50

Brick Houses

Needs: work 16.5
Makes: housing 190
Build cost: work 16 brick 38
This is: brickhouse, house
Build on: Brick Houses Culture needed: 50

Wheat Farm

Needs: work 40
Makes: wheat 150
Build cost: work 5 rock 6 wood 7
This is: agriculture, mediumfertile
Build on: Wheat Farm Culture needed: 50

Shoemaker

Needs: work 30 leather 50 Shoes are demanded as a good.

Award: The first player to build this terrain is awarded 1000 points.
Makes: shoes 500
Build cost: work 800 brick 10 wood 5 rock 2
This is: workshop, industry
Build on: land Culture needed: 51

City Centre

Needs: work 25
Makes: housing 140 hangout 5
Build cost: work 50 wood 60 rock 60 brick 60
This is: centre
Build on: City Centre Culture needed: 55

Furnitureshop

Needs: work 30 wood 10 Furniture is demanded as a good.

Award: The first player to build this terrain is awarded 1000 points.
Makes: furniture 250
Build cost: work 400 wood 10
This is: workshop, industry
Build on: land Culture needed: 56

Stone Houses

Needs: work 9
Makes: housing 170 hangout 2
Build cost: work 30 rock 60
This is: stonehouse, house
Build on: Stone Houses Culture needed: 60

Redsmith

Needs: work 30 copper 4 wood 1 Jewelry is a luxury good.

Award: The first player to build this terrain is awarded 2000 points.
Makes: jewelry 150
Build cost: work 800 brick 30 rock 20
This is: manufactory, industry
Build on: land Culture needed: 60

Herbalist

Needs: work 30 balm 20 roots 2 shiitake 1 wood 1 pottery 1 Medicine is demanded as a good.

Award: The first player to build this terrain is awarded 1000 points.
Makes: medicine 200
Build cost: work 450 wood 3 balm 5
This is: workshop, industry
Build on: land Culture needed: 61

Instrument Maker

Needs: work 30 wood 3 clay 1 copper 1 Instruments are demanded as a good, and are also needed to run an orchestra.

Award: The first player to build this terrain is awarded 1000 points.
Makes: instrument 100
Build cost: work 300 brick 5 wood 3
This is: workshop, industry
Build on: land Culture needed: 64

Bakery

Needs: work 50 flour 1000 wood 6 Award: The first player to build this terrain is awarded 500 points.
Makes: bread 1700
Build cost: work 150 brick 20 rock 10 wood 9
This is: foodindustry, industry
Build on: Bakery Culture needed: 64

Rugweaver

Needs: work 30 yarn 12 Rugs are a luxury good.

Award: The first player to build this terrain is awarded 2000 points.
Makes: rug 150
Build cost: work 500 brick 9 wood 5 copper 8
This is: manufactory, industry
Build on: land Culture needed: 65

Winery

Needs: work 60 grapes 41 pottery 2 Wine is a luxury good.

Award: The first player to build this terrain is awarded 2000 points.
Makes: wine 150 hangout 3
Build cost: work 300 brick 10 pottery 5 rock 5 wood 20
This is: manufactory, industry
Build on: land Culture needed: 67

Theatre

Needs: work 60 clothes 1 Theatres create theatre and more public space. Only the first one operates effectively.

Award: The first player to build this terrain is awarded 3000 points.
Makes: theatre 100 hangout 115
Build cost: work 400 wood 20 brick 5 instrument 1 copper 2
This is: manufactory, publicspace, unique, industry
Build on: Plaza Culture needed: 72

Orchestra

Needs: work 50 instrument .5 Orchestras create music and more public space. Only the first one operates effectively.

Award: The first player to build this terrain is awarded 3000 points.
Makes: music 100 hangout 115
Build cost: work 300 rock 60 brick 50 wood 20 instrument 10
This is: manufactory, publicspace, unique, industry
Build on: Plaza Culture needed: 75

Barque

Needs: work 15 Water centres allow access to the open sea.

Award: The first player to build this terrain is awarded 2000 points.
Makes: trade 10 housing 50 hangout 5 offence 5 defence 5 fish 5
Build cost: work 100 wood 30 wool 30 yarn 5 copper 5
This is: centre, water
Build on: City Centre Culture needed: 80

Trawler

Needs: work 5 wood .1 Trawlers must be built with open water on all four sides.
Makes: fish 75
Build cost: work 40 wood 10 yarn 10
This is: water
Build on: Water Culture needed: 100

Stone Houses

Needs: work 10.8
Makes: housing 220 hangout 6
Build cost: work 45 rock 80
This is: stonehouse, house
Build on: Stone Houses Culture needed: 100

Stone Houses

Needs: work 13.5
Makes: housing 310 hangout 11
Build cost: work 65 rock 105
This is: stonehouse, house
Build on: Stone Houses Culture needed: 120

Rock

Needs: work .8
Makes: game 2 rock .8
This is: rock, naturalland

Rock

Needs: work .8
Makes: game 3 wheat .5 rock .8
This is: rock, naturalland

Rock

Needs: work .8
Makes: game 2 rock 1
This is: rock, naturalland

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: game 10 berries 4 roots 3 wood .6
This is: forest, naturalland, fertile

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: game 6 berries 5 roots 4 wood .4 grapes 3 balm .5
This is: forest, naturalland, fertile

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: berries 6 pear 5 game 4 roots 4 wood .4
This is: forest, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 8 roots 5 wood .1
This is: grass, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 7 roots 7 balm .2
This is: grass, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 7 roots 5
This is: grass, naturalland, fertile

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: cabbage 6 game 5 roots 4
This is: grass, naturalland, fertile

Steppe

Needs: work 1
Makes: game 3 roots 3 wheat 1
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 3.5 roots 1 wheat 1
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 3 roots 3 wheat 1
This is: steppe, naturalland, mediumfertile

Steppe

Needs: work 1
Makes: game 5 roots 1 wood .2
This is: steppe, naturalland, mediumfertile

Water

Needs: work 1
Makes: fish 10
Build cost:
This is: water
Build on: Water Culture needed: 0

Rock Deposit

Needs: work 11
Makes: rock 14
This is: deposit, immutable

Clay Deposit

Needs: work 14
Makes: clay 50
This is: deposit, naturalland

Copper Deposit

Needs: work 30
Makes: copper 24 rock 2
This is: deposit, immutable

Rock

Needs: work 1
Makes: rock .5 garlic .1
This is: naturalland, rebel

Hovels

Needs: work 2
Makes: housing 8 garlic 13 mutton 1
This is: reverttoprevious, rebel
Changes into: Rock 1%

Shacks

Needs: work 2
Makes: housing 20 garlic 8
This is: reverttoprevious, rebel
Changes into: Rock 2%

Shanties

Needs: work 2
Makes: housing 10 clothes 3 garlic 8
This is: reverttoprevious, rebel
Changes into: Rock 2%

Skiff

Needs: work 2.5
Makes: fish 7 offence 1 trade 9
This is: water, rebel
Changes into: Water 10%

Skiff

Needs: work 4
Makes: fish 9 offence 6 trade 1
This is: water, rebel
Changes into: Water 10%

Skiff

Needs: work 4
Makes: fish 19 offence 0.5 trade 1
This is: water, rebel
Changes into: Water 15%

City Centre

Needs: work 10
Makes: housing 60 offence 5 trade 9 hangout 2 music 1
This is: rebel, centre, water

Rebel Fortifications

Needs: work 10
Makes: defence 15 housing 40
This is: reverttoprevious, rebel
Changes into: Rock 2%

Tavern

Needs: work 10
Makes: hangout 20 ale 3 housing 20
This is: reverttoprevious, rebel
Changes into: Rock 2%

Smugglers' Alley

Needs: work 11
Makes: trade 20 housing 30
This is: reverttoprevious, rebel
Changes into: Rock 2%

City Centre

Needs: work 13
Makes: housing 130 hangout 5 trade 7 music 1 offence 5
This is: rebel, centre

Farm

Needs: work 15
Makes: garlic 70
This is: reverttoprevious, rebel
Changes into: Rock 2%

Skid Row

Needs: work 15
Makes: housing 200
This is: reverttoprevious, rebel
Changes into: Rock 2%

Barley Farm

Needs: work 17 garlic 90
Makes: ale 200
This is: reverttoprevious, rebel
Changes into: Rock 2%

Barracks

Needs: work 60
Makes: offence 40
This is: reverttoprevious, rebel
Changes into: Rock 2%

Steppe

Needs: work 1
Makes: game 3 roots 2 wheat 1
Build cost:
This is: steppe, naturalland, mediumfertile
Culture needed: 5

Grass

Needs: work 1 Grassland produces a lot of food for very little effort.
Makes: game 7 roots 5
Build cost:
This is: grass, naturalland, fertile
Culture needed: 7

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: game 7 roots 6 berries 6 wood .4
Build cost:
This is: forest, naturalland, fertile
Culture needed: 9

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: berries 9 game 4 roots 4 wood .3 balm 1
Build cost:
This is: forest, naturalland, fertile
Culture needed: 16

Forest

Needs: work 1 Forest is the most fertile land for hunting and gathering.
Makes: berries 6 roots 6 game 5 wood .3 shiitake 1
Build cost:
This is: forest, naturalland, fertile
Culture needed: 17

Pear Orchard

Needs: work 8
Makes: pear 75 wood .1
Build cost:
This is: agriculture, mediumfertile
Culture needed: 20